Difference between revisions of "Component"

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m (The Components page itself does not belong to Category Components or Items, since it's neither a component nor an item.)
(Adding a master table to simplify finding the best missions to get component drops.)
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SynthesizedPolymerBasic.png|link=Synthesized Polymer|[[Synthesized Polymer]]
 
SynthesizedPolymerBasic.png|link=Synthesized Polymer|[[Synthesized Polymer]]
 
</gallery>
 
</gallery>
 +
 +
==Best Missions to Get Components==
 +
[[Alcohol]]
 +
{{DropTest/rows|
 +
{{DropTest/row|Assault and Battery|1|5}}
 +
{{DropTest/row|Putting the Free in Freedom|1|6}}
 +
{{DropTest/row|The Verge of Destruction|3|4}}
 +
{{DropTest/row|Operation Isolate|1|3}}
 +
{{DropTest/row|Trust Issues|3|2}}
 +
}}
 +
[[Casing]]
 +
[[Clothing Pattern]]
 +
[[Database (Panel)]]
 +
[[Emitter Crystal]]
 +
[[Expansion Module]]
 +
[[Furs]]
 +
[[Gold-Pressed Latinum]]
 +
[[Incense]]
 +
[[Interlink]]
 +
[[Isolinear Chips]]
 +
[[Microconnector]]
 +
[[Optronic Circuit]]
 +
[[Polyalloy]]
 +
[[Power Cell]]
 +
[[Relay]]
 +
[[Sensor]]
 +
[[Spices]]
 +
[[Starfleet Uniform Pattern]]
 +
[[Subprocessor]]
 +
[[Synthesized Polymer]]
 +
  
 
[[Category:Gallery]]
 
[[Category:Gallery]]

Revision as of 02:28, 26 September 2019

Components are a type of item in Star Trek Timelines which are only used for crafting into other types of items, and are not equipped by any crew. No items can craft info these components, and they only drop from missions or faction missions, or can be purchased at faction centers.

To see a gallery of both components and equipment instead, go to Items Gallery.

Component List


Click on the icon to see more information:

Best Missions to Get Components


Alcohol

Item Units Cost/Unit Runs/Unit Runs From
Basic Alcohol 16099>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

1.86 — 1.9
>>
0.5 7561 Assault and BatteryAway Team E1-M4 4 Chrons, 23 Skill Points Assault and Battery Normal
Common Alcohol 2694>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4.31 — 4.48
>>
0.4 1184 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Uncommon Alcohol ★★ 353>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

18.96 — 22.4
>>
0.9 302 The Verge of DestructionAway Team E8-M5 24 Chrons, 912 Skill Points The Verge of Destruction Epic
Rare Alcohol ★★★ 521>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

57.3Statistical Strength: Very reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

52.82 — 62.57
>>
4.8 2487 Operation IsolateAway Team CT-M8 12 Chrons, 255 Skill Points Operation Isolate Normal
Super Rare Alcohol ★★★★ 18>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,300 runs or so.

88.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

60.66 — 160.18
>>
3.7 66 Trust IssuesAway Team E7-M10 24 Chrons, 1575 Skill Points Trust Issues Epic

Casing Clothing Pattern Database (Panel) Emitter Crystal Expansion Module Furs Gold-Pressed Latinum Incense Interlink Isolinear Chips Microconnector Optronic Circuit Polyalloy Power Cell Relay Sensor Spices Starfleet Uniform Pattern Subprocessor Synthesized Polymer