Difference between revisions of "Component"

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(Adding a master table to simplify finding the best missions to get component drops.)
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{{DropTest/row|Assault and Battery|1|5}}
 
{{DropTest/row|Assault and Battery|1|5}}
 
{{DropTest/row|Putting the Free in Freedom|1|6}}
 
{{DropTest/row|Putting the Free in Freedom|1|6}}
{{DropTest/row|The Verge of Destruction|3|4}}
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{{DropTest/row|Behind Closed Doors|3|3}}
 
{{DropTest/row|Operation Isolate|1|3}}
 
{{DropTest/row|Operation Isolate|1|3}}
{{DropTest/row|Trust Issues|3|2}}
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{{DropTest/row|Starved for Attention|2|1}}
 
}}
 
}}
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[[Casing]]
 
[[Casing]]
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{{DropTest/rows|
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{{DropTest/row|Long Distance Call|normal|5}}
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{{DropTest/row|Stolen Command|elite|5}}
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{{DropTest/row|Pretense of Mercy|3|4}}
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{{DropTest/row|An Infinite Welcome|1|2}}
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{{DropTest/row|Feed A Fever|3|3}}
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}}
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[[Clothing Pattern]]
 
[[Clothing Pattern]]
 
[[Database (Panel)]]
 
[[Database (Panel)]]

Revision as of 02:35, 26 September 2019

Components are a type of item in Star Trek Timelines which are only used for crafting into other types of items, and are not equipped by any crew. No items can craft info these components, and they only drop from missions or faction missions, or can be purchased at faction centers.

To see a gallery of both components and equipment instead, go to Items Gallery.

Component List


Click on the icon to see more information:

Best Missions to Get Components


Alcohol

Item Units Cost/Unit Runs/Unit Runs From
Basic Alcohol 16099>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

1.86 — 1.9
>>
0.5 7561 Assault and BatteryAway Team E1-M4 4 Chrons, 23 Skill Points Assault and Battery Normal
Common Alcohol 2694>>

Common Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

4.4Statistical Strength: Very reliable

Range of average cost per
Common Alcohol
within 2 standard deviations
(~95.5% confidence):

4.31 — 4.48
>>
0.4 1184 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Uncommon Alcohol ★★ 1461>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 530 runs or so.

14.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

13.75 — 15.09
>>
1.2 1752 Behind Closed DoorsAway Team E1-M11 12 Chrons, 184 Skill Points Behind Closed Doors Epic
Rare Alcohol ★★★ 521>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 2,900 runs or so.

57.3Statistical Strength: Very reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

52.82 — 62.57
>>
4.8 2487 Operation IsolateAway Team CT-M8 12 Chrons, 255 Skill Points Operation Isolate Normal
Super Rare Alcohol ★★★★ 5>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

84.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

45.41 — 558.8
>>
4.2 21 Starved for AttentionAway Team I-M5 20 Chrons Starved for Attention Elite


Casing

Item Units Cost/Unit Runs/Unit Runs From
Basic Casing 12543>>

Basic Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

2.4Statistical Strength: Very reliable

Range of average cost per
Basic Casing
within 2 standard deviations
(~95.5% confidence):

2.41 — 2.47
>>
0.6 7641 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Normal
Common Casing 5116>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

3.2Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.15 — 3.22
>>
0.4 2036 Stolen CommandSpace Battle KE-M2 8 Chrons Stolen Command Elite
Uncommon Casing ★★ 660>>

Uncommon Casing ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

14.55 — 16.64
>>
1.3 854 Pretense of MercyAway Team E2-M17 12 Chrons, 364 Skill Points Pretense of Mercy Epic
Rare Casing ★★★ 95>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

18.58 — 26.66
>>
1.4 130 An Infinite WelcomeAway Team E10-M5 16 Chrons An Infinite Welcome Normal
Super Rare Casing ★★★★ 143>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 840 runs or so.

75.5Statistical Strength: Very reliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

65.21 — 89.72
>>
3.1 450 Feed A FeverAway Team E8-M12 24 Chrons, 1008 Skill Points Feed A Fever Epic


Clothing Pattern Database (Panel) Emitter Crystal Expansion Module Furs Gold-Pressed Latinum Incense Interlink Isolinear Chips Microconnector Optronic Circuit Polyalloy Power Cell Relay Sensor Spices Starfleet Uniform Pattern Subprocessor Synthesized Polymer