Difference between revisions of "Emitter Crystal"

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Revision as of 15:57, 3 May 2017

Emitter Crystal is a Component used to craft many items for crew members.

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
EmitterCrystal.png
FlipBasic.png
Spacer.png
EmitterCrystal.png
FlipCommon.png
Spacer.png
EmitterCrystal.png
FlipUncommon.png
Spacer.png
EmitterCrystal.png
FlipRare.png
Spacer.png
EmitterCrystal.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop Only) :

Crafted
From:
Emitter Crystal is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Emitter Crystal 8555>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

1.81 — 1.86
>>
0.5 3923 A Father FigureAway Team E1-M6 4 Chrons, 24 Skill Points A Father Figure Normal
Basic Emitter Crystal 105>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

1.1 — 1.55
>>
1.3 135 A Question of RightsCadet Challenge CF-M2 A Certain Formality A Question of Rights Normal
Basic Emitter Crystal 1171>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

4.92 — 5.44
>>
1.3 1513 Long Distance CallSpace Battle DE-M1 4 Chrons Long Distance Call Elite
Basic Emitter Crystal 149>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

5.6 — 7.36
>>
1.1 158 His Own ManSpace Battle E1-M2 6 Chrons His Own Man Elite
Basic Emitter Crystal 2748>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

7.2 — 7.65
>>
0.9 2549 Rescue the Val JeanAway Team E2-M8 8 Chrons, 115 Skill Points Rescue the Val Jean Elite
Basic Emitter Crystal 147>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

9Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

8 — 10.24
>>
0.7 110 Quell the RiotsAway Team E5-M1 12 Chrons, 123 Skill Points Quell the Riots Normal
Basic Emitter Crystal 109>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

15.18 — 20.97
>>
1.1 120 HoundedSpace Battle E7-M11 16 Chrons Hounded Normal
Basic Emitter Crystal 89>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.1Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

12.9 — 18.21
>>
0.9 84 The Walls Have EarsSpace Battle E2-M10 16 Chrons The Walls Have Ears Epic
Basic Emitter Crystal 53>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 29 runs or so.

16.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

13.3 — 21.06
>>
1 54 Manna from HeavenAway Team E2-M5 16 Chrons, 245 Skill Points Manna from Heaven Epic
Basic Emitter Crystal 47>>

Basic Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

17.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

14.23 — 23.11
>>
1 46 Picking the BonesAway Team E2-M16 18 Chrons, 136 Skill Points Picking the Bones Epic


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Emitter Crystal 2076>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

3.95 — 4.09
>>
0.4 834 Fan ClubSpace Battle E4-M9 10 Chrons Fan Club Normal
Common Emitter Crystal 459>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

3.86 — 4.17
>>
0.4 184 For the PeopleAway Team E4-M12 10 Chrons, 114 Skill Points For the People Normal
Common Emitter Crystal 178>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 4.4 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6.98 — 8.42
>>
0.5 97 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Common Emitter Crystal 354>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6.69 — 7.92
>>
0.9 321 Not Without A FightSpace Battle E4-M2 8 Chrons Not Without A Fight Normal
Common Emitter Crystal 291>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

6.88 — 8.32
>>
0.9 274 Not A Drop to DrinkSpace Battle E2-M6 8 Chrons Not A Drop to Drink Elite
Common Emitter Crystal 469>>

Common Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

11Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

10.14 — 11.91
>>
1.4 642 Self ControlAway Team E4-M6 8 Chrons, 106 Skill Points Self Control Normal
Common Emitter Crystal 111>>

Common Emitter Crystal

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.7Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

12.77 — 17.33
>>
0.9 102 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic
Super Rare Optronic Circuit ★★★★ 5>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 69 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 68 runs.

Also, a run dropping only this item is expected
per 91,000 runs or so.

240.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

127.23 — 2112.77
>>
15 75 Serious BusinessAway Team CT-M6 16 Chrons, 441 Skill Points Serious Business Elite


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Emitter Crystal ★★ 43>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 60 runs or so.

20.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

16.49 — 28.31
>>
1.3 56 Improvised EntryAway Team E7-M1 16 Chrons, 400 Skill Points Improvised Entry Normal
Uncommon Emitter Crystal ★★ 34>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 86 runs or so.

26.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

20.32 — 37.96
>>
1.5 50 Turncoat OutpostAway Team E5-M15 18 Chrons, 314 Skill Points Turncoat Outpost Elite
Uncommon Emitter Crystal ★★ 239>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

19.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

17.87 — 21.95
>>
0.9 214 No Returns AcceptedSpace Battle CT-M7 22 Chrons No Returns Accepted Epic
Uncommon Emitter Crystal ★★ 324>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 69 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

19.99 — 24.27
>>
1.4 444 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Uncommon Emitter Crystal ★★ 204>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

15.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

13.68 — 17.03
>>
0.8 172 Ancient GuardiansSpace Battle E6-M2 18 Chrons Ancient Guardians Elite
Uncommon Emitter Crystal ★★ 634>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 63 runs or so.

21.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

19.84 — 22.76
>>
1.3 840 Coursing HoundsSpace Battle E5-M3 16 Chrons Coursing Hounds Elite
Uncommon Emitter Crystal ★★ 684>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

16.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

15.36 — 17.34
>>
0.9 619 The Rings of TimeAway Team E6-M1 18 Chrons, 771 Skill Points The Rings of Time Elite
Uncommon Emitter Crystal ★★ 79>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

32.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

26.74 — 41.45
>>
4.1 321 Not Without A FightSpace Battle E4-M2 8 Chrons Not Without A Fight Normal
Uncommon Emitter Crystal ★★ 33>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

49.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

37.34 — 74.83
>>
4.2 137 Act of BetrayalAway Team E5-M8 12 Chrons, 135 Skill Points Act of Betrayal Normal
Uncommon Emitter Crystal ★★ 10>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,700 runs or so.

71.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

43.86 — 186.3
>>
7.1 71 Trial by FireAway Team E4-M10 10 Chrons, 111 Skill Points Trial by Fire Normal
Uncommon Emitter Crystal ★★ 77>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

20.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

17.26 — 25.94
>>
1.5 114 The Vedek's TrailAway Team E2-M2 14 Chrons, 215 Skill Points The Vedek's Trail Epic


Rare


Item Units Cost/Unit Runs/Unit Runs From
Basic Starfleet Test Cylinder 280>>

Basic Starfleet Test Cylinder

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 400 runs or so.

59Statistical Strength: Very reliable

Range of average cost per
Basic Starfleet Test Cylinder
within 2 standard deviations
(~95.5% confidence):

53.07 — 66.35
>>
2.5 688 The Raptors' FuryAway Team E7-M4 24 Chrons, 900 Skill Points The Raptors' Fury Epic
Rare Emitter Crystal ★★★ 116>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

52Statistical Strength: Very reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

44.15 — 63.34
>>
4.3 503 Family SquabbleSpace Battle E3-M1 12 Chrons Family Squabble Elite
Rare Emitter Crystal ★★★ 86>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 70,000 runs or so.

137.7Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

113.49 — 174.95
>>
13.8 1184 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Rare Emitter Crystal ★★★ 40>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

129.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

98.64 — 187.19
>>
8.1 323 Hot PursuitSpace Battle E2-M7 16 Chrons Hot Pursuit Epic
Rare Emitter Crystal ★★★ 9>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 22,000 runs or so.

149.3Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

90.18 — 434.05
>>
9.3 84 The Walls Have EarsSpace Battle E2-M10 16 Chrons The Walls Have Ears Epic
Rare Emitter Crystal ★★★ 9>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

188.2Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

113.73 — 545.52
>>
8.6 77 Right Place, Wrong TimeSpace Battle E7-M5 22 Chrons Right Place, Wrong Time Elite
Rare Emitter Crystal ★★★ 7>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 85 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 84 runs.

Also, a run dropping only this item is expected
per 170,000 runs or so.

222.9Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

127.34 — 891.7
>>
18.6 130 Stolen HonorAway Team E1-M10 12 Chrons, 184 Skill Points Stolen Honor Epic
Rare Emitter Crystal ★★★ 3>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 27

Based on test averages, to get one more drop,
you may need to do another:

  • 19 runs in 50 percent of cases (median)
  • 62 runs in 10 percent of cases
  • 123 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 122 runs.

Also, a run dropping only this item is expected
per 510,000 runs or so.

266.7Statistical Strength: Nearly useless

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

124.04 — Infinity
>>
26.7 80 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Rare Emitter Crystal ★★★ 4>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 31

Based on test averages, to get one more drop,
you may need to do another:

  • 22 runs in 50 percent of cases (median)
  • 71 runs in 10 percent of cases
  • 141 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 140 runs.

Also, a run dropping only this item is expected
per 790,000 runs or so.

492.0Statistical Strength: Nearly useless

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

246.5 — 120457.5
>>
30.8 123 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Rare Emitter Crystal ★★★ 9>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

150.0Statistical Strength: Very unreliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

90.65 — 434.35
>>
8.3 75 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 18 Chrons, 319 Skill Points Thy Enemy's Secrets Elite
Uncommon Field Rations ★★ 48>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

30.52 — 52.6
>>
2.1 103 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 18 Chrons, 319 Skill Points The Annihilation Syndrome Elite
Uncommon Field Rations ★★ 42>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 400 runs or so.

44.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

34.29 — 61.94
>>
2.5 103 Man with a PlanAway Team E2-M19B (Maquis Victory) 18 Chrons, 380 Skill Points Man with a Plan Epic


Super Rare


Item Units Cost/Unit Runs/Unit Runs From
Super Rare Emitter Crystal ★★★★ 5>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

99.2Statistical Strength: Nearly useless

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

52.91 — 792.12
>>
6.2 31 The Raptors' FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptors' Fury Normal
Super Rare Emitter Crystal ★★★★ 12>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 2,000 runs or so.

75.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

48.21 — 168.78
>>
4.2 50 Turncoat OutpostAway Team E5-M15 18 Chrons, 314 Skill Points Turncoat Outpost Elite
Super Rare Emitter Crystal ★★★★ 9>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

202.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

122.18 — 593.98
>>
12.7 114 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Super Rare Emitter Crystal ★★★★ 6>>

Super Rare Emitter Crystal ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 8,000 runs or so.

146.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Emitter Crystal ★★★★
within 2 standard deviations
(~95.5% confidence):

81.52 — 730.26
>>
6.7 40 Trust IssuesAway Team E7-M10 22 Chrons, 1063 Skill Points Trust Issues Elite


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