Difference between revisions of "Empty Vessel"

From Star Trek Timelines Wiki
Jump to navigation Jump to search
(filled in some empty values)
Line 1: Line 1:
 
{{Infobox mission
 
{{Infobox mission
  |Box title = Empty Vessel [I-M3]
+
  |Box title   = Empty Vessel [I-M3]
  |Image file = <!-- SB-Romulan D'deridex Warbird.png -->
+
  |Image file = <!-- SB-Romulan D'deridex Warbird.png -->
  |Image size = 200px
+
  |Image size = 200px
 
  |Row 1 title = [[Distress Calls]]
 
  |Row 1 title = [[Distress Calls]]
  |Row 1 info = [[Infinity]]
+
  |Row 1 info = [[Infinity]]
 
  |Row 2 title = Mission  
 
  |Row 2 title = Mission  
  |Row 2 info = 3rd
+
  |Row 2 info = 3rd
 
  |Row 3 title = Type
 
  |Row 3 title = Type
  |Row 3 info = [[Space Battle]]
+
  |Row 3 info = [[Space Battle]]
  |Row 4 title = Cost
+
  |Row 4 title = Cost
  |Row 4 info = {{currency|CRN}} {{triple|4|20|24}}
+
  |Row 4 info = {{currency|CRN}} {{triple|4|20|24}}
  |Row 5 title =  
+
  |Row 5 title =  
  |Row 5 info =  
+
  |Row 5 info =  
 
}}
 
}}
{{quote|The Discovery--or one of them-- just dropped out of warp outside Alcor IV, and appears to be readying to bombard the planet. There's no one onboard, at least no on detectable via sensor, and the ship isn't responding to hails. Disable it's weapons, now.|[[Prisoner Katrina Cornwell]]}}
+
{{quote|The Discovery--or one of them--just dropped out of warp outside Alcor IV, and appears to be readying to bombard the planet. There's no one onboard, at least no one detectable via sensor, and the ship isn't responding to hails. Disable its weapons, now.|[[Prisoner Katrina Cornwell]]}}
  
 
'''{{PAGENAME}}''' is the third distress call [[mission]] in the [[Infinity]] series. It takes place at [[Saturn]] in the [[Terran]] system.
 
'''{{PAGENAME}}''' is the third distress call [[mission]] in the [[Infinity]] series. It takes place at [[Saturn]] in the [[Terran]] system.
Line 95: Line 95:
 
|-
 
|-
 
{{MWalkFoot
 
{{MWalkFoot
| MissionPass =  
+
| MissionPass = At Admiral Cornwell's direction, we have disabled an unmanned version of the Discovery threatening Alcor IV.<br> The mystery of how it came to be unmanned--at least, by detectable lifeforms--remains unsolved...
 
| MissionFail =  
 
| MissionFail =  
 
}}
 
}}
Line 134: Line 134:
 
! Capt XP
 
! Capt XP
 
! <small>1st-Run<br>Repeat</small>
 
! <small>1st-Run<br>Repeat</small>
| 314<br>
+
| 314<br>14
| <br>
+
| 994<br>34
| <br>
+
| 1034<br>34
 
|-  
 
|-  
 
! colspan="2" | Crew XP
 
! colspan="2" | Crew XP
|  
+
| 30
|  
+
| 105
|  
+
| 114
 
|-
 
|-
! colspan="2" | [[Crew Experience Training|Training XP]]<br />at [[Warp]] 1+10
+
! [[Crew Experience Training|Training<br>XP]]
| <br>
+
! <small>[[Warp]] 1<br>[[Warp]] 10</small>
| <br>
+
| 70<br>635
| <br>
+
| 230<br>2210
 +
| 245<br>2395
 
|-
 
|-
! colspan="2" | Credits {{currency|CRD}}<br />{{Currency|crd}} at [[Warp]] 1
+
! Credits<br>{{currency|CRD}}
| 300<br>
+
! <small>regular<br>[[Warp]] 1</small>
| <br>
+
| 300<br>210
| <br>
+
| 1500<br>1050
 +
| 1800<br>1260
 
|}
 
|}
  

Revision as of 05:19, 10 November 2018

Empty Vessel [I-M3]
[[File:|200px]]
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
3rd
Type
Space Battle
< Prev Next >
Mission Rewards
The Discovery--or one of them--just dropped out of warp outside Alcor IV, and appears to be readying to bombard the planet. There's no one onboard, at least no one detectable via sensor, and the ship isn't responding to hails. Disable its weapons, now.
~ Prisoner Katrina Cornwell

Empty Vessel is the third distress call mission in the Infinity series. It takes place at Saturn in the Terran system.

Contents

Mission Walkthrough


Empty Vessel
Against: Undetectable Crew in the USS Discovery LegendaryLegendaryLegendaryLegendaryLegendary
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 10000 34000 50000
Hull 30000 70000 100000
Attack 1 4 4
Accuracy 1 3 3
Evasion 2 3 4
Attack Power 1400 2700 3250
Attack Speed 1.02 1.08 1
Accuracy Power 1400 2600 2600
Evasion Power 1700 2500 2800
Shield Regeneration 400 1300 1000
Crit Rating 1000 1000 800
Crit Bonus 8000 10000 10000
At Admiral Cornwell's direction, we have disabled an unmanned version of the Discovery threatening Alcor IV.
The mystery of how it came to be unmanned--at least, by detectable lifeforms--remains unsolved...
Mission Failed Message


Mission Rewards


Standard Rewards


Standard Rewards
Elite
Epic

Drop Chance


Mission tested: Empty Vessel Normal
By: middlehead, Cruncher, koba44 & Joker41NAM
Date(s): Dec 2018 – Apr 2019
Runs: 1464   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Bloodwine 178>>

Basic Bloodwine

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

32.9Statistical Strength: Very reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

28.69 — 38.56
>>
8.2
Basic Medical Scanner (Popular) 1596>>

Basic Medical Scanner (Popular)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Popular)
within 2 standard deviations
(~95.5% confidence):

3.53 — 3.82
>>
0.9
Common Isolinear Chips 1108>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.02 — 5.57
>>
1.3
Basic Database (Panel) 1510>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

3.72 — 4.05
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.

Mission tested: Empty Vessel Elite
By: middlehead
Date(s): Dec 2018 – Jan 2019
Runs: 60   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Backpack 27>>

Common Backpack

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

44.4Statistical Strength: Fairly reliable

Range of average cost per
Common Backpack
within 2 standard deviations
(~95.5% confidence):

32.78 — 69
>>
2.2
Common Writing PADD (TNG) 63>>

Common Writing PADD (TNG)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

19.1Statistical Strength: Fairly reliable

Range of average cost per
Common Writing PADD (TNG)
within 2 standard deviations
(~95.5% confidence):

15.82 — 23.92
>>
1
Basic Science Badge 7>>

Basic Science Badge

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 17,000 runs or so.

171.4Statistical Strength: Very unreliable

Range of average cost per
Basic Science Badge
within 2 standard deviations
(~95.5% confidence):

98.34 — 667.43
>>
8.6
Common Incense 83>>

Common Incense

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

14.5Statistical Strength: Very reliable

Range of average cost per
Common Incense
within 2 standard deviations
(~95.5% confidence):

12.45 — 17.24
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.

Mission tested: Empty Vessel Epic
By: middlehead & KirkFox
Date(s): Dec 2018 – Dec 2019
Runs: 30   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Hand Scanner (DSC) 10>>

Common Hand Scanner (DSC)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

72.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Hand Scanner (DSC)
within 2 standard deviations
(~95.5% confidence):

45.01 — 179.83
>>
3
Super Rare Relay ★★★★ 12>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

60.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

38.95 — 130.58
>>
2.5
Uncommon Furs ★★ 38>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

19Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

15.18 — 25.2
>>
0.8
Uncommon Expansion Module ★★ 30>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

18.46 — 34.28
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.


Other Rewards


Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
994
34
1034
34
Crew XP 30 105 114
Training
XP
Warp 1
Warp 10
70
635
230
2210
245
2395
Credits
Credits
regular
Warp 1
300
210
1500
1050
1800
1260