Difference between revisions of "Encoded Communique"
(→Crafting Table) 
(→Crafting Table) 

Line 3:  Line 3:  
ItemName=EncodedCommunique  ItemName=EncodedCommunique  
−  Basic  +  Basic = Y 
−  Common  +  Common = Y 
−  Uncommon =Y  +  Uncommon = Y 
−  Rare  +  Rare = Y 
−  SuperRare=Y  +  SuperRare = Y 
−  Legendary=Y  +  Legendary = Y 
−  0Craft=  +  0Craft = 
−  1Craft=  +  1Craft = 
−  2Craft=  +  2Craft = 
−  3Craft=Y  +  3Craft = Y 
−  4Craft=Y  +  4Craft = Y 
−  5Craft=Y  +  5Craft = Y 
0Standard=  0Standard=  
Line 240:  Line 240:  
* [[Idrin]] (L.73)  * [[Idrin]] (L.73)  
* [[Irina]] (L.60)  * [[Irina]] (L.60)  
+  * [[Karyn Archer]] (L.70)  
* [[Kolinahr Spock]] (L.56)  * [[Kolinahr Spock]] (L.56)  
* [[L'Rell]] (L.80)  * [[L'Rell]] (L.80) 
Latest revision as of 08:49, 26 June 2020
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Encoded Communique  556>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.3Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.2 — 1.39>> 
1.3  716  No Man Left Behind [edit]

Basic Encoded Communique  157>> Basic Encoded Communique Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.4Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 1.21 — 1.6>> 
1.4  216  Talk Less, Smile More [edit]

Basic Encoded Communique  248>> Basic Encoded Communique Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.8Statistical Strength: Very reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 36.29 — 46.65>> 
10.2  2531  The Mad Vedek [edit]

Basic Encoded Communique  33>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

55.3Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 41.79 — 81.61>> 
2.3  76  Proven Toxicity [edit]

Basic Encoded Communique  47>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

64.3Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 50.53 — 88.54>> 
2.7  126  Garak's Gamble [edit]

Basic Encoded Communique  66>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

60.7Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 49.39 — 78.83>> 
2.5  167  Death's Endeavor [edit]

Basic Encoded Communique  26>> Basic Encoded Communique Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

70.2Statistical Strength: Fairly reliable Range of average cost per Basic Encoded Communique within 2 standard deviations (~95.5% confidence): 51.21 — 111.36>> 
2.9  76  Going Viral [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Encoded Communique ★  263>> Common Encoded Communique ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.3Statistical Strength: Very reliable Range of average cost per Common Encoded Communique ★ within 2 standard deviations (~95.5% confidence): 1.13 — 1.4>> 
1.3  329  First Conflict [edit]

Common Encoded Communique ★  50>> Common Encoded Communique ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.5Statistical Strength: Fairly reliable Range of average cost per Common Encoded Communique ★ within 2 standard deviations (~95.5% confidence): 1.17 — 1.94>> 
1.5  73  First Conflict [edit]

Common Encoded Communique ★  31>> Common Encoded Communique ★ Average (mean) runs per drop: 13 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

300.4Statistical Strength: Fairly reliable Range of average cost per Common Encoded Communique ★ within 2 standard deviations (~95.5% confidence): 221.76 — 465.39>> 
12.5  388  Zora's Invitation [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Encoded Communique ★★  129>> Uncommon Encoded Communique ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.4Statistical Strength: Very reliable Range of average cost per Uncommon Encoded Communique ★★ within 2 standard deviations (~95.5% confidence): 1.19 — 1.62>> 
1.4  177  Of Two Evils [edit]

Uncommon Encoded Communique ★★  211>> Uncommon Encoded Communique ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.6Statistical Strength: Very reliable Range of average cost per Uncommon Encoded Communique ★★ within 2 standard deviations (~95.5% confidence): 1.39 — 1.78>> 
1.6  329  First Conflict [edit]

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