Expansion Module
Expansion Module is a Component used to craft many items for crew members.
Crafting Table
 ↑ ^{1.0} ^{1.1} Store Only
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Expansion Module  2814>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

2.4Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 2.36 — 2.48>> 
0.6  1701  His Own Man [edit]

Basic Expansion Module  638>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 6.65 — 7.61>> 
1.2  755  The Prodigal Son [edit]

Basic Expansion Module  614>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 7.11 — 8.1>> 
0.9  581  Maquis Incitement [edit]

Basic Expansion Module  291>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

9.7Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 8.89 — 10.65>> 
0.8  235  A Bold Move [edit]

Basic Expansion Module  178>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.6Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 13.01 — 16.54>> 
0.9  162  Blunting the Dagger [edit]

Basic Expansion Module  77>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.1Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 11.13 — 15.89>> 
0.8  63  Researching Future History [edit]

Basic Expansion Module  250>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.3Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 14.85 — 18.17>> 
0.9  227  Proof of Concept [edit]

Basic Expansion Module  210>> Basic Expansion Module Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.9Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 14.31 — 17.95>> 
1  209  Lashing Out [edit]

Basic Expansion Module  200>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.78 — 4.78>> 
1.1  211  The Price of Friendship [edit]

Basic Expansion Module  165>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4.2Statistical Strength: Very reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 3.76 — 4.87>> 
1.1  175  Stealing the Stars [edit]

Basic Expansion Module  25>> Basic Expansion Module Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.4Statistical Strength: Fairly reliable Range of average cost per Basic Expansion Module within 2 standard deviations (~95.5% confidence): 4.8 — 9.61>> 
1.6  40  Mudd's Enterprise [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Expansion Module ★  573>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.3Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.07 — 6.61>> 
0.5  259  A Logical Response [edit]

Common Expansion Module ★  243>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.13 — 7.43>> 
0.6  136  Cytherian Highway [edit]

Common Expansion Module ★  1090>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.1Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 6.75 — 7.43>> 
0.9  964  Cardassian Hospitality [edit]

Common Expansion Module ★  1761>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.41 — 8.07>> 
1.3  2267  Assault and Battery [edit]

Common Expansion Module ★  190>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.7Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 7.82 — 9.68>> 
0.7  137  Act of Betrayal [edit]

Common Expansion Module ★  172>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.6Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 11.25 — 14.2>> 
0.8  135  The Mad Vedek [edit]

Common Expansion Module ★  40>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

10.8Statistical Strength: Fairly reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 8.51 — 14.6>> 
1.1  43  No Returns Accepted [edit]

Common Expansion Module ★  849>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

10.6Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 10.1 — 11.25>> 
0.9  753  Warranted Pursuit [edit]

Common Expansion Module ★  86>> Common Expansion Module ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.4Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 13.91 — 19.9>> 
1  88  Off at the Pass [edit]

Common Expansion Module ★  82>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 9.55 — 12.9>> 
0.6  50  Turncoat Outpost [edit]

Common Expansion Module ★  133>> Common Expansion Module ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.4Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 18.42 — 25.4>> 
2.1  284  Death Throes [edit]

Common Expansion Module ★  198>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.8Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 15.98 — 20.03>> 
0.9  176  Fool Me Twice [edit]

Common Expansion Module ★  144>> Common Expansion Module ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.9Statistical Strength: Very reliable Range of average cost per Common Expansion Module ★ within 2 standard deviations (~95.5% confidence): 15 — 19.48>> 
0.8  122  Our Harshest Critic [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Expansion Module ★★  66>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 13.51 — 19.8>> 
0.8  53  Battle Shinzon [edit]

Uncommon Expansion Module ★★  30>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 11.05 — 19.08>> 
0.7  21  Material Assistance [edit]

Uncommon Expansion Module ★★  356>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.96 — 15>> 
0.6  225  A Bold Move [edit]

Uncommon Expansion Module ★★  111>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.2Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.09 — 19.1>> 
0.7  75  Too Greedily and Too Deep [edit]

Uncommon Expansion Module ★★  68>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

14.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 12.68 — 18>> 
0.7  46  Control Over Chaos [edit]

Uncommon Expansion Module ★★  818>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.2Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.32 — 17.12>> 
0.7  551  Lost Legacy [edit]

Uncommon Expansion Module ★★  35>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.23 — 26.81>> 
1  34  Surveying the Sphere [edit]

Uncommon Expansion Module ★★  390>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.6Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.34 — 19.17>> 
0.9  344  For the People [edit]

Uncommon Expansion Module ★★  831>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.9Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 16.97 — 18.95>> 
0.9  744  Deadly Disruptions [edit]

Uncommon Expansion Module ★★  316>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 18.61 — 22.59>> 
1.3  403  Battle Shinzon [edit]

Uncommon Expansion Module ★★  315>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.46 — 20.95>> 
1  300  Feed A Fever [edit]

Uncommon Expansion Module ★★  43>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.65 — 26>> 
1  42  Serious Business [edit]

Uncommon Expansion Module ★★  65>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.5Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.4 — 23.04>> 
0.9  60  The Vanguard's Challenge [edit]

Uncommon Expansion Module ★★  30>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 15.85 — 31.1>> 
1.2  35  Cytherian Highway [edit]

Uncommon Expansion Module ★★  86>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.7Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 17.65 — 25.08>> 
0.9  81  Researching Future History [edit]

Uncommon Expansion Module ★★  160>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

25.5Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 22.43 — 29.64>> 
1.4  227  Proof of Concept [edit]

Uncommon Expansion Module ★★  1465>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

29.5Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 28.09 — 31.03>> 
3.7  5400  A Kazon Scorned [edit]

Uncommon Expansion Module ★★  66>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

32.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 26.71 — 42.26>> 
2  135  The Mad Vedek [edit]

Uncommon Expansion Module ★★  15>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

34.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 23.13 — 67.1>> 
2.9  43  Organian Aid [edit]

Uncommon Expansion Module ★★  344>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

40.1Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 36.24 — 44.75>> 
6.7  2296  Picking the Bones [edit]

Uncommon Expansion Module ★★  25>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.6Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 32.91 — 74.23>> 
4.6  114  Death in Battle [edit]

Uncommon Expansion Module ★★  17>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

70.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 47.49 — 133.09>> 
7  119  On Their Heels [edit]

Uncommon Expansion Module ★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  1  Improvised Entry [edit]

Uncommon Expansion Module ★★  30>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 18.46 — 34.28>> 
1  30  Empty Vessel [edit]

Uncommon Expansion Module ★★  93>> Uncommon Expansion Module ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.4Statistical Strength: Very reliable Range of average cost per Uncommon Expansion Module ★★ within 2 standard deviations (~95.5% confidence): 14.97 — 20.82>> 
0.9  81  Kicking the Nest [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Expansion Module ★★★  100>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

33.8Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 28.64 — 41.35>> 
1.9  188  A Kazon Scorned [edit]

Rare Expansion Module ★★★  16>> Rare Expansion Module ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

75.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 50.57 — 145.06>> 
4.7  75  Serious Business [edit]

Rare Expansion Module ★★★  42>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

27.8Statistical Strength: Fairly reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 21.76 — 38.52>> 
1.7  73  Bearing Up [edit]

Rare Expansion Module ★★★  10>> Rare Expansion Module ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

118.0Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 72.64 — 314.11>> 
11.8  118  Picking the Bones [edit]

Rare Expansion Module ★★★  164>> Rare Expansion Module ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

135.5Statistical Strength: Very reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 117.38 — 160.26>> 
11.3  1852  Behind Closed Doors [edit]

Rare Expansion Module ★★★  9>> Rare Expansion Module ★★★ Average (mean) runs per drop: 20 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

314.7Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 189.37 — 929.91>> 
19.7  177  Fan Club [edit]

Rare Expansion Module ★★★  8>> Rare Expansion Module ★★★ Average (mean) runs per drop: 17 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

231.0Statistical Strength: Very unreliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 135.82 — 772.09>> 
16.5  132  Baited Hook [edit]

Rare Expansion Module ★★★  3>>Unable to display streak info 
192.0Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 89.56 — Infinity>> 
12  36  Control Over Chaos [edit]

Rare Expansion Module ★★★  54>> Rare Expansion Module ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

33.0Statistical Strength: Fairly reliable Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 26.6 — 43.45>> 
1.5  81  Trial by Fire [edit]

Rare Expansion Module ★★★  4>> Rare Expansion Module ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

60.0Statistical Strength: Nearly useless Range of average cost per Rare Expansion Module ★★★ within 2 standard deviations (~95.5% confidence): 30.82 — 1129.18>> 
2.5  10  Into the Cave [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Expansion Module ★★★★  10>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

108.0Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 66.89 — 280.17>> 
5.4  54  Into the Lion's Den [edit]

Super Rare Expansion Module ★★★★  31>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

99.9Statistical Strength: Fairly reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 74.06 — 153.32>> 
5.5  172  Ancient Guardians [edit]

Super Rare Expansion Module ★★★★  126>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

69.5Statistical Strength: Very reliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 59.47 — 83.58>> 
3.2  398  Baited Hook [edit]

Super Rare Expansion Module ★★★★  26>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

183.5Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 132.37 — 298.8>> 
10.2  265  Rockslide [edit]

Super Rare Expansion Module ★★★★  3>>Unable to display streak info 
133.3Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 62.45 — Infinity>> 
6.7  20  Proven Toxicity [edit]

Super Rare Expansion Module ★★★★  10>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

155.2Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 95.65 — 411.2>> 
9.7  97  Striking at Shadows [edit]

Super Rare Expansion Module ★★★★  19>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 7 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

136.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 94.5 — 247.94>> 
6.8  130  Going Viral [edit]

Super Rare Expansion Module ★★★★  4>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

202.5Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 101.68 — 24063.32>> 
11.3  45  Lost Legacy [edit]

Super Rare Expansion Module ★★★★  17>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

240.4Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 162.47 — 461.62>> 
13.4  227  Proof of Concept [edit]

Super Rare Expansion Module ★★★★  8>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

235.0Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 138.38 — 778.77>> 
11.8  94  He Means Well [edit]

Super Rare Expansion Module ★★★★  6>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

124.7Statistical Strength: Very unreliable Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 69.41 — 611.2>> 
5.7  34  Putting the Free in Freedom [edit]

Super Rare Expansion Module ★★★★  1>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 45 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

720.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 240 — Infinity>> 
45  45  Rescue the Val Jean [edit]

Super Rare Expansion Module ★★★★  4>> Super Rare Expansion Module ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

165.0Statistical Strength: Nearly useless Range of average cost per Super Rare Expansion Module ★★★★ within 2 standard deviations (~95.5% confidence): 83.21 — 9706.79>> 
7.5  30  Smiles and Knives [edit]

Super Rare Expansion Module ★★★★  0>>Unable to display streak info 
Missing: total units  Missing: total units  10  The Verge of Destruction [edit]

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