Field Rations

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Contents

Crafting Table


Rarity Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
FieldRations.png
FlipCommon.png
Spacer.png
FieldRations.png
FlipUncommon.png
Spacer.png
FieldRations.png
FlipRare.png
Spacer.png
FieldRations.png
FlipSuperRare.png
Spacer.png
FieldRations.png
FlipLegendary.png
Location
Found At:
Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
  • Drop Only
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • 0 +(1–5) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(4–10) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(10–20) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(20–40) Security

Space Battle Passive Ship Stat Bonus:

Away Team Away Team Bonus:
  • 0 +(45–85) Security

Space Battle Passive Ship Stat Bonus:

Item
Used By:



DropTests


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Field Rations 11>>

Common Field Rations

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

1.9Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

1.23 — 4.26
>>
1.9 21 BreakwaterCadet Challenge CF-M5 A Certain Formality Breakwater Elite
Common Field Rations 551>>

Common Field Rations

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 8,900 runs or so.

27.7Statistical Strength: Very reliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

25.54 — 30.17
>>
6.9 3810 HighwaymenSpace Battle DE-M3 4 Chrons Highwaymen Normal
Common Field Rations 1979>>

Common Field Rations

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,100 runs or so.

34.5Statistical Strength: Very reliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

33.07 — 36.09
>>
5.8 11385 Under New ManagementAway Team E2-M1 6 Chrons, 91 Skill Points Under New Management Elite
Common Field Rations 12>>

Common Field Rations

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

54.7Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

34.95 — 125.45
>>
6.8 82 The Mad VedekAway Team E2-M4 8 Chrons, 100 Skill Points The Mad Vedek Elite
Common Field Rations 11>>

Common Field Rations

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

78.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

49.29 — 193.28
>>
9.8 108 Mortals and MayhemAway Team DE-M6 8 Chrons, 95 Skill Points Mortals and Mayhem Elite

Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Field Rations ★★ 836>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

6.03 — 6.77
>>
1.1 889 Dogs of WarSpace Battle KE-M3 6 Chrons Dogs of War Normal
Uncommon Field Rations ★★ 70>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

21.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

18.42 — 27.13
>>
0.9 64 Retroactive VengeanceSpace Battle E7-M8 24 Chrons Retroactive Vengeance Epic
Uncommon Field Rations ★★ 35>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

29.41 — 56.01
>>
2.1 75 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 18 Chrons, 319 Skill Points Thy Enemy's Secrets Elite
Uncommon Field Rations ★★ 48>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 270 runs or so.

38.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

30.52 — 52.6
>>
2.1 103 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 18 Chrons, 319 Skill Points The Annihilation Syndrome Elite
Uncommon Field Rations ★★ 17>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 1,000 runs or so.

46.9Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

32.11 — 87.2
>>
3.4 57 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal
Uncommon Field Rations ★★ 59>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

43.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

34.84 — 58.11
>>
4.4 257 Pirate ProblemsSpace Battle CT-M3 10 Chrons Pirate Problems Normal
Uncommon Field Rations ★★ 19>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 490 runs or so.

47.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

33.12 — 83.14
>>
2.6 50 Turncoat OutpostAway Team E5-M15 18 Chrons, 314 Skill Points Turncoat Outpost Elite
Uncommon Field Rations ★★ 138>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 780 runs or so.

49.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

42.35 — 58.58
>>
3.1 424 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Uncommon Field Rations ★★ 23>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

51.7Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

36.99 — 86.03
>>
3.7 85 The Time TransporterAway Team E6-M4 14 Chrons, 380 Skill Points The Time Transporter Normal
Uncommon Field Rations ★★ 20>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

66.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

46.65 — 116.34
>>
3.7 74 All Sales Are FinalSpace Battle KE-M5 18 Chrons All Sales Are Final Epic
Uncommon Field Rations ★★ 82>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 1,300,000 runs or so.

83.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

68.91 — 107.24
>>
8.4 688 Assault and BatteryAway Team E1-M4 10 Chrons, 140 Skill Points Assault and Battery Epic
Uncommon Field Rations ★★ 44>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 68,000 runs or so.

135.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

104.72 — 193.57
>>
13.6 598 Mortals and MayhemAway Team DE-M6 10 Chrons, 160 Skill Points Mortals and Mayhem Epic
Uncommon Field Rations ★★ 64>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

168.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

135.61 — 223.43
>>
7.7 491 HoundedSpace Battle E7-M11 22 Chrons Hounded Elite


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