Difference between revisions of "Laser Beacon"

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(Crafting Table)
(Crafting Table)
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* [[Prisoner 'Bones' McCoy]] (L.83)
 
* [[Prisoner 'Bones' McCoy]] (L.83)
 
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==DropTests==
 +
===Basic===
 +
{{DropTest/rows|
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{{DropTest/row|A Time of Morn-ing|elite|1}}
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{{DropTest/row|Double Trouble|elite|2}}
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}}
 
{{SLINav|None}}
 
{{SLINav|None}}
  
 
[[Category:Items]]
 
[[Category:Items]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 05:09, 1 August 2016

Short name: Beacon

Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Icon
Spacer.png
LaserBeacon.png
FlipBasic.png
Spacer.png
LaserBeacon.png
FlipCommon.png
Spacer.png
LaserBeacon.png
FlipUncommon.png
Spacer.png
LaserBeacon.png
FlipRare.png
Location
Found At:

Standard Reward:

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Per Item
Credit Cost:
  • None

Crafted:

  • 500 Credits

Crafted:

  • 1250 Credits

Crafted:

  • 4000 Credits
Can Be
Crafted Into:
  • Unknown
Item
Skill Bonus:
  • 0 +(1–3) Diplomacy
  • 0 +(3–7) Diplomacy
  • 0 +(6–14) Diplomacy
  • 0 +(16–34) Diplomacy
Item
Used By:
  • Unknown
  • Unknown

DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Laser Beacon 57>>

Basic Laser Beacon

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 99 runs or so.

9.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Laser Beacon
within 2 standard deviations
(~95.5% confidence):

7.5 — 12.11
>>
1.5 88 A Time of Morn-ingAway Team DE-M4 6 Chrons, 49 Skill Points A Time of Morn-ing Elite
Basic Laser Beacon 176>>

Basic Laser Beacon

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 42 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Basic Laser Beacon
within 2 standard deviations
(~95.5% confidence):

6.17 — 7.97
>>
1.2 204 Double TroubleAway Team E1-M9 6 Chrons, 76 Skill Points Double Trouble Elite

Similar Looking Items