Difference between revisions of "Missions"

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Revision as of 05:22, 7 June 2016

Missions, also known as episodes and conflicts, are a key part of Star Trek Timelines, allowing players to progress in the storyline. Conflicts begin with players selecting their crew. Different crew are better suited for different tasks. Each character is proficient in at least one skill: Diplomacy, Science, Security, Command, Engineering and Medicine. Skills can be improved by levelling up, and fusing characters with extra copies of themselves. Crew also have inherent abilities called traits. For example, Commander Riker has the Pilot trait.

Once they have been selected, the Away Team is sent to resolve the conflict. In each conflict, the player is faced with choices, taking them down a different path and leading to different challenges, similar to a Choose Your Own Adventure book [1]. Players may continue with the conflict even if they fail some challenges. However, they will fail the conflict if they fail to complete the last challenge. To determine if they win a challenge or not, characters compete against that challenge's difficulty. This is where their skills and traits are used. For example, a stage may require 22 Security Security. There can be different mission outcomes, for example if an Away Team utilising mostly combat oriented crew is used there may be a combat based resolution, which will be different to a diplomatic resolution, and this will affect the narrative [2].

By completing conflicts, players can gain crew experience, credits, equipment, knowledge and many other items. Completing conflicts is a key way to improve crew in Star Trek Timelines.

Current Missions


The tables below shows chronitons cost and requirement level.

They also lists credits, character and captain XP gain per mission, presuming you did not fail any part if it.

Prologue


The Prologue missions are the introduction sequence of the game. Many of them cannot be replayed.
Upon completion of these missions, the player will gain Commander Spock and 60000Credits, and will be level 4.

The Beginning (Intro tutorial only)


Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
The First Battle
Space Battle Skips result screen so can't see XP gained, but whatever it is, captain goes to level 2 instantly.
Mission 2:
A Violent Birth
Away Team 6 300 Play with level 1 Rifle Janeway, Defiant Commander Worf, and Commander Spock, however stats are much higher than level 1 and do not match any level (Intro Janeway has 73 CMD and 73 SEC; those two skills are never equal in the actual Rifle Janeway). Captain level 3 instantly.
Choose Promoted Sisko, Enterprise-D Picard, or Captain Kirk

After the first two missions are done, assuming no failed mission steps, the player will have 41,950 credits.

Logic Under Fire (Intro tutorial only)


Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
A Show of Force
Space Battle 4 9 300 2 Has a higher drop rate for certain items compared to many early missions. If you were smart enough to look at the wiki before playing the game, it may actually be worth it to repeat this mission about a dozen times before completing the second mission of this episode.


Gives on average 2.6 Basic Survival Training, which, in addition to victory XP, is equivalent to 22 XP per crew or 5.5 per chroniton.

Choose Faction: Federation for Commander Spock or KCA for Commander Kruge (Tutorial forces Federation)
Federation Victory:
Boots on the Ground
Away Team

Episode 1 - The Art of War


Completing Factions: Klingon Empire vs. Augments

Chronitons costs (Normal/Elite/Epic): 4 | 4-6 | 8-14

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
The Wrong Crowd
Away Team 4 | 4 | 8 21 | 67 | 119 12 | 36 | 60 300 | 300 | 600 2 | 15 | 25 Elite cost is 4 chr instead of 6, and has the best XP/Chr ratio (9.00) for an Away Team mission.
Elite can drop 2x Constellation Class Schematic.
Mission 2:
His Own Man
Space Battle 4 | 6 | 8 9 | 36 | 60 300 | 450 | 600 2 | 16 | 26
Mission 3:
The Prodigal Son
Away Team 4 | 6 | 8 22 | 68 | 138 12 | 36 | 64 300 | 452 | 600 2 | 16 | 27
Mission 4:
Assault and Battery
Away Team 4 | 6 | 10 23 | 73 | 149 12 | 40 | 68 300 | 452 | 752 3 | 18 | 27
Mission 5:
On Their Heels
Space Battle 4 | 6 | 10 12 | 39 | 69 300 | 450 | 750 3 | 18 | 28
Mission 6:
A Father Figure
Away Team 4 | 6 | 10 24 | 73 | 171 12 | 40 | 72 300 | 452 | 752 3 | 18 | 28 One node requires a Doctor or Nurse with Medical Medicine
Many choices. The best of which is Crell Moset or Bashir.
Mission 7:
Pillage and Plunder
Away Team 4 | 6 | 10 25 | 77 | 200 12 | 44 | 72 300 | 452 | 752 3 | 19 | 29 Epic can drop 3x Jem'Hadar Fighter Schematic
Mission 8:
Beyond the Call
Space Battle 4 | 6 | 12 15 | 42 | 75 300 | 450 | 900 5 | 19 | 29 Epic can drop 3x Klingon K'Vort Bird-of-Prey Schematic
Mission 9:
Double Trouble
Away Team 4 | 6 | 12 29 | 76 | 139 16 | 44 | 80 300 | 452 | 900 5 | 19 | 30
Mission 10:
Stolen Honor
Away Team 4 | 6 | 12 32 | 81 | 260 16 | 48 | 84 300 | 452 | 900 5 | 21 | ??
Mission 11:
Behind Closed Doors
Away Team 4 | 6 | 12 34 | 83 | 279 20 | 48 | 84 300 | 452 | 900 7 | 21 | 31
Mission 12:
A Logical Response
Space Battle 4 | 6 | 14 18 | 45 | 84 300 | 450 | 1050 7 | 21 | 31
Mission 13:
Right of Conquest
Away Team 4 | 6 | 14 36 | 84 | 319 20 | 48 | 84 300 | 452 | 1052 7 | (21) | 31
Choose Faction Klingon Empire for Security Chief Worf or Augments for Persis
Mission 14:
Cleansing Fire
(Klingon Victory)
Away Team 4 | 6 | 14 39 | 86 | 344 24 | 48 | 88 300 | 452 | (1052) 8 | 22 | 32 Elite/Epic can drop 3x Constellation Class Schematic.
Mission 14:
By Hook Or By Crook
(Augment Victory)
Away Team 4 | 6 | 14 39 | 86 | 344 24 | 48 | 88 300 | 452 | 1052 8 | 22 | 32 One node requires a Federation or Diplomat trait with Diplomacy Diplomacy
Many choices, the strongest of which are Commander Troi, Enterprise-E Picard and Arachnia Janeway.
Elite/Epic can drop 3x Constellation Class Schematic.

Episode 2 - Never Forgive, Never Forget


Competing Factions: Cardassian vs Maquis vs Bajoran

Chronitons costs (Normal/Elite/Epic): 4-6 | 6-10 | 12-18

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Under New Management
Away Team 4 | 6 | 14 42 | 91 | 354 24 | 48 | ?? 300 | 452 | ?? 10 | 22 | ??
Mission 2:
The Vedek's Trail
Away Team 4 | 8 | 14 44 | 95 | 370 24 | 52 | 88 300 | 600 | 1052 10 | 23 | 32 One reward node requires a completion of a preceding node.
Mission 3:
The Army of Anaydis
Space Battle 4 | 8 | 16 27 | 51 | 90 300 | 600 | 1200 12 | 23 | 32
Mission 4:
The Mad Vedek
Away Team 4 | 8 | 16 47 | 100 | 399 28 | 52 | ?? 300 | 600 | ?? 12 | 23 | ?? One reward node requires successful completion of a previous node to unlock it, see bug notes below
Mission 5:
Manna from Heaven
Away Team 4 | 8 | 16 49 | 105 | 415 36 | 52 | ?? 300 | 600 | ?? 15 | 23 | ?? Normal has the best XP/Chr ratio (9.00) for an Away Team mission.
Mission 6:
Not A Drop to Drink
Space Battle 4 | 8 | 16 30 | 51 | 90 300 | 600 | 1200 14 | 23 | 32
Mission 7:
Hot Pursuit
Space Battle 4 | 8 | 16 30 | 54 | ?? 300 | 600 | ?? 14 | 24 | ??
Mission 8:
Rescue the Val Jean
Away Team 4 | 8 | 16 51 | 115 | 480 32 | 56 | ?? 300 | 600 | ?? 14 | 24 | ?? One reward node requires successful completion of a previous node to unlock it, see bug notes below
Mission 9:
Maquis Incitement
Away Team 4 | 8 | 16 54 | 119 | 500 32 | 60 | 96 300 | 600 | ?? 14 | 25 | ?? One reward node requires a Bajoran or Maquis with Diplomacy Diplomacy.
Several choices, the best of which is Grand Nagus Rom
Mission 10:
The Walls Have Ears
Space Battle 4 | 8 | 16 33 | 57 | 93 300 | 600 | 1200 15 | 25 | 33 Normal has the highest XP/Chr ratio (8.25 XP/Chr) for Space Battle Missions.
Thus it is the best XP/Chr in the game if you have a 5* ship. This same ratio is also available from the Elite level of Long Distance Call—the first distress call mission in the Delphic Expanse
Mission 11:
Off at the Pass
Away Team 6 | 8 | 16 58 | 127 | 530 36 | 60 | ?? 450 | 600 | ?? 16 | 26 | ?? One reward node requires the Brutal or Duelist traits with Security Security.
Several choices, Tommy Gun Dixon, Fencing Sulu and General Martok are the strongest choices.
Elite can drop 1x Nova Class Schematic
Mission 12:
Internal Dispute
Away Team 6 | 8 | 16 63 | 135 | 545 39 | 63 | ?? 450 | 600 | ?? 18 | 27 | ?? One reward node requires successful completion of a previous node to unlock it, see bug notes below
Mission 13:
For His Own Good
Space Battle 6 | 8 | 16 42 | 63 | ?? 450 | 600 | ?? 19 | 27 | ??
Mission 14:
Cardassian Hospitality
Away Team 6 | 8 | 16 63 | 144 | 574 40 | 64 | ?? 452 | 600 | 1200 18 | ?? | 943 One reward node requires a Constable or Interrogator with Security Security (Mirror Phlox, Constable Odo, Luther Sloan, or Investigator Odo)
Mission 15:
Temporary Hold
Away Team 6 | 10 | 16 68 | 149 | 589 44 | 68 | ?? 452 | 752 | ?? 19 | 717 | ?? One reward node requires a Cardassian or Changeling with Diplomacy Diplomacy [(Crell Moset, Tailor Garak or Klingon Dukat only) list needs update]
Mission 16:
Picking the Bones
Away Team 6 | 10 | 18 68 | 165 | 136 44 | 72 | ?? 452 | 752 | ?? 19 | 28 | ?? One reward node requires a Tactician or Veteran with Command Command.
[Many choices, Captain Sisko or Mirror Regent Worf are the strongest choices. list needs update]
This mission was formerly known as Hot Pursuit (Away Team).
Mission 17:
Pretense of Mercy
Away Team 6 | 6 | 12 71 | 175 | 614 48 | 44 | ?? 452 | 452 | ?? 21 | 19 | ?? Last Science Science locked node requires Smuggler or Resourceful trait.
Mission 18:
A Popular Item
Space Battle 6 | 10 | 18 45 | 72 | ?? 450 | 750 | ?? 21 | ?? | ??
Choose Faction Bajoran for Vedek Winn Adami, Maquis for Maquis Takeover Torres, or Cardassian for Klingon Dukat
Mission 19:
The Toss
(Bajoran Victory)
Away Team 6 | 10 | 18 73 | 185 | 649 50 | 75 | ?? 450 | 600 | ?? 22 | 29 | ?? Normal can drop 3x Maquis Raider Schematic
Mission 19:
Man with a Plan
(Maquis Victory)
Away Team 6 | 10 | 18 73 | 184 | 649 50 | 75 | ?? 450 | 769 | ?? 22 | 750 | ?? One reward node requires a Cardassian or Changeling with Diplomacy Diplomacy [(Crell Moset, Tailor Garak or Klingon Dukat only) list needs update]
Mission 19:
A New Recruit
(Cardassian Victory)
Away Team 6 | 10 | 18 73 | 185 | 649 50 | 72 | ?? 450 | 752 | ?? 22 | 769 | ?? One reward node requires a Maquis or Inspiring trait with Command Command
[Several choices, the best of which is Maquis Eddington list needs update]
Normal can drop 3x Maquis Raider Schematic
  • Bug note: Certain nodes require the successful completion of the previous node to unlock. If you fail this node, the next node will incorrectly say "Requires Cardassian reputation" implying you could unlock it by increasing your faction reputation. This is incorrect, it only unlocks by successful completion of the preceding node.

Episode 3 - From On High


Competing Factions: None. No reward or achievement given for completing this episode. Involves mainly the Federation.

Chronitons costs (Normal/Elite/Epic): 8 | 12 | 18

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Family Squabble
Space Battle 8 | 12 | 18 54 | 78 | ?? 600 | 900 | ?? 24 | 30 | ?? Elite can drop 3x Nova Class Schematic
This is the mission with the best potential Chron-to-Schematic ratio (4/1) for these
Mission 2:
Cytherian Highway
Away Team 8 | 12 | 18 75 | 235 | 685 52 | 80 | 150 600 | 900 | 1350 23 | 30 | ?? One reward node requires a Android or Cyberneticist with Science Science (Alternate Future Bashir only. Maybe Commander Maddox. For normal/elite, Lt Commander Data or Lore will do)
Mission 3:
A Singular Occurrence
Away Team 8 | 12 | 18 81 | 245 | 695 56 | 80 | ?? 600 | 900 | ?? 24 | 30 | ??
Mission 4:
Organian Aid
Away Team 8 | 12 | 18 89 | 260 | 705 56 | 84 | ?? 600 | 900 | ?? 24 | 31 | ??
Mission 5:
Rockslide
Space Battle 8 | 12 | 18 54 | 81 | 102 600 | 900 | 1350 24 | 31 | 34

Episode 4 - Hostile Takeover


Competing Factions: Ferengi Alliance vs Ferengi Traditionalists

Chronitons costs (Normal/Elite/Epic): 8-10 | 14-16 | 18-22

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Ishka Issues
Away Team 8 | 14 | 18 95 | 300 | 745 60 | 84 | ?? 600 | 1052 | ?? 625 | 861 | ?? One node requires a Ferengi or Smuggler with Diplomacy Diplomacy

For Epic, probably only Grand Nagus Rom.
Otherwise Morn, Acting Nagus Brunt or Dr. Reyga
Normal can drop 1x Klingon K'Vort Bird-of-Prey Schematic

Mission 2:
Not Without A Fight
Space Battle 8 | 14 | 18 60 | ?? | ?? 600 | ?? | ?? 26 | ?? | ??
Mission 3:
A Kazon Scorned
Space Battle 8 | 14 | 18 60 | 87 | ?? 600 | ?? | ??  ?? | ?? | ??
Mission 4:
Common Ground
Away Team 8 | 14 | 18 101 | 315 | 760 60 | ?? | ?? 600 | ?? | ?? 25 | ?? | ??
Mission 5:
Deadly Disruptions
Away Team 8 | 14 | 20 106 | 350 | 805 64 | 88 | ?? 600 | 1052 | ?? 27 | 882 | ?? One node requires completion of a preceding node, see bug note 1 below.
Mission 6:
Self Control
Away Team 8 | 14 | 20 110 | 365 | 836 64 | 88 | ?? 600 | 1052 | ?? 687 | 882 | ?? One reward node requires an Undercover Operative with Medical Medicine.
Both Commando Crusher and Rakal Troi qualify, though Troi gains MED very slowly.

Normal can drop 1x Jem'Hadar Fighter Schematic

Mission 7:
Mutual Assured Destruction
Space Battle 8 | 14 | 20 63 | 87 | ?? 600 | 1050 | ?? 27 | 32 | ??
Mission 8:
Arms Race
Space Battle 10 | 14 | 20 66 | ?? | ?? 750 | ?? | ??  ?? | ?? | ??
Mission 9:
Fan Club
Space Battle 10 | 16 | 20 66 | 90 | ?? 750 | 1200 | ??  ?? | 902 | ??
Mission 10:
Trial by Fire
Away Team 10 | 16 | 22 117 | 400 | ?? 68 | 92 | ?? 752 | 1200 | ?? 27 | 902 | ?? One node requires completion of a proceeding node, see bug note 1 below. Epic cost seems incorrect see 2
Mission 11:
He Means Well
Space Battle 10 | 16 | 20 69 | ?? | 105 750 | ?? | 1500 28 | ?? | 994 Normal can drop 2x Jem'Hadar Fighter Schematic
Mission 12:
For the People
Away Team 10 | 16 | 20 126 | 400 | ??  ?? | ?? | ??  ?? | ?? | ??  ?? | ?? | ?? One node requires a Changeling or Hologram with Diplomacy Diplomacy. Changeling Founder or Mobile Doctor; Odo doesn't get diplomacy
Mission 13:
With Friends Like These
Away Team 10 | 16 | 22 129 | 424 | ?? 72 | ?? | ?? 752 | ?? | ?? ?? | ?? | ?? One node requires a Ferengi or Kazon with Command Command.
For Epic, Grand Nagus Rom only. Otherwise Culluh or Acting Nagus Brunt; the other ferengi will not have a high enough Command Command.
Choose Faction Ferengi Alliance for Dr. Reyga or Ferengi Traditionalists for Acting Nagus Brunt
Mission 14:
Putting the Free in Freedom
(Ferengi Alliance Victory)
Away Team 10 | 16 | 22 135 | 445 | ?? 72 | ?? | ?? 752 | ?? | ??  ?? | ?? | ?? One node requires Crafty or Inspiring with Diplomacy Diplomacy (Judge Q only?).
Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward
Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic
Mission 14:
Smiles and Knives
(Traditionalist Victory)
Away Team 10 | 16 | 22 135 | 445 | ?? 72 | ?? | ?? 752 | ?? | ?? 29 | ?? | ?? One node requires an Undercover Operative with Security Security
There are now several choices, the best being Undercover O'Brien, followed by Tailor Garak.

Normal can drop 10x Ferengi D'Kora Marauder Schematic as a rare reward
Normal can drop 2x Klingon K'Vort Bird-of-Prey Schematic

Notes:

  • 1: Certain nodes require the successful completion of the previous node to unlock. If you fail this node, the next node will incorrectly say "Requires Cardassian reputation" inferring you could unlock it by increasing your faction reputation. This is incorrect, it only unlocks by successful completion of the preceding node.
  • 2: The cost for Trial by Fire (Epic Epic) seems to be bugged as the preceding 5 missions all cost 20, as do the following 2 missions and in every other case, cost slowly increases incrementally, never decreases.

Episode 5 - Ethical Alternatives


Competing Factions: Section 31 vs Terran Empire

Chronitons costs (Normal/Elite/Epic): 12-14 | 16-18 | 22

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Quell the Riots
Away Team 12 | 16 | 22 184 | 452 | ?? 76 | ?? | ?? 900 | ?? | ?? 29 | ?? | ?? One reward node requires a Human with Command Command
Many choices. Captain Sisko. Wrathful Khan and Captain Janeway are the strongest 3 choices.
Mission 2:
A Bold Move
Space Battle 12 | 16 | 22 78 | 93 | 108 900 | 1200 | 1650 820 | 923 | 1004
Mission 3:
Coursing Hounds
Space Battle 12 | 16 | 22 78 | 93 | 108 900 | 1200 | 1650 820 | 923 | 1200
Mission 4:
Race to the Finish
Away Team 12 | 16 | 22 185 | 516 | ?? 76 | ?? | ?? 900 | ?? | ?? 29 | ?? | ??
Mission 5:
Blunting the Dagger
Away Team 12 | 16 | 22 212 | 530 | ?? 80 | ?? | ?? 900 | ?? | ?? 30 | ?? | ?? One reward node requires Pilot with Security Security.
Realistically only Mirror Archer or Fencing Sulu.
The 1-2 star pilots will not get enough Security Security.
Mission 6:
Secure the Chavez
Space Battle 12 | 16 | 22 78 | ?? | ?? 900 | ?? | ??  ?? | ?? | ??
Mission 7:
Salvage the Chavez
Away Team 12 | 16 | 22 212 | 561 | ?? 80 | ?? | ?? 900 | ?? | ??  ?? | ?? | ?? One node requires a Vulcan with Command Command. Mirror Spock is the strongest option.
Commander T'Pol and Security Chief Tuvok are viable 4* and 3* options.
Mission 8:
Act of Betrayal
Away Team 12 | 16 | 22 212 | 576 | ?? 80 | 72 | ?? 900 | 900 | ??  ?? | 943 | ?? One node requires Empath with Diplomacy DiplomacyCommander Troi only.

Another node requires a Communicator with Diplomacy Diplomacy.
Several choices, the best of which is Commander Uhura.

Mission 9:
Control Over Chaos
Away Team 12 | 16 | 22 240 | 530 | ?? 84 | ?? | ?? 900 | ?? | ?? 841 | ?? | ?? One reward node requires Pilot with Command Command. Realistically only Mirror Archer or Fencing Sulu.
The 1-2 star pilots will not get enough Command Command, though Level 100 Commander Riker can easily critical normal with: Command Command 357-468 + 60 bonus for Maverick.
Mission 10:
Proof of Concept
Space Battle 12 | 18 | 22 81 | ?? | ?? 900 | ?? | ?? 841 | ?? | ??
Mission 11:
Saving Smiley O'Brien
Away Team 12 | 18 | 22 240 | 621 | ?? 84 | ?? | ?? 900 | ?? | ?? 841 | ?? | ??
Mission 12:
Into His Own Hands
Space Battle 12 | 18 | 22 81 | ?? | 111 900 | ?? | 1650 841 | ?? | ??
Mission 13:
Instant Intervention
Space Battle 14 | 18 | 22 84 | 99 | ?? 1050 | 1350 | ?? 861 | 963 | ??
Mission 14:
Back to School
Away Team 14 | 18 | 22 284 | 667 | ?? 85 | ?? | ?? 1050 | ?? | ??  ?? | ?? | ?? One node requires completion of a proceeding node, see bug notes below.
Mission 15:
Turncoat Outpost
Away Team 14 | 18 | 22 284 | 681 | ?? 84 | ?? | ?? 1052 | ?? | ?? 861 | ?? | ??
Mission 16:
Baited Hook
Away Team 14 | 18 | 22 284 | 681 | ?? 84 | ?? | ?? 1052 | ?? | ?? 861 | ?? | ??
Mission 17:
Long Live the King
Space Battle 14 | 18 | 22 84 | ?? | ?? 1050 | ?? | ?? 861 | ?? | ??
Choose Faction: Terran Empire for 50x Defiant-Class Ship Schematic or Section 31 for 50x Nova Class Schematic
Mission 18:
Thy Enemy's Secrets
(Terran Empire Victory)
Away Team 14 | 18 | 22 200 | 726 | ?? 84 | ?? | ?? 1052 | 1350 | 1650 861 | ?? | ?? Requires Undercover Operative with Command CommandRakal Troi or Kazon Seska are the only realistic options here.
Also Borg with Security SecurityLocutus of Borg or Temporal Agent Seven only.
And finally a Scoundrel with Security Security (Several options, the best of which is Mirror Sisko)
Mission 18:
The Annihilation Syndrome
(Section 31 Victory)
Away Team 14 | 18 | 22 200 | 726 | ?? 84 | ?? | ?? 1052 | 1350 | 1650 861 | ?? | ?? Veteran with Command Command, Duelist with Security Security, Doctor with Medical Medicine

Episode 6 - Something Rotten


Competing Factions: None. No reward or achievement is given for completing this episode. Involves mainly the Federation.

Chronitons costs (Normal/Elite/Epic): 14-16 | 18-20 | 24

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
The Rings of Time
Away Team 14 | 18 | 24 380 | 817 | ??  ?? | ?? | ??  ?? | ?? | ??  ?? | ?? | ?? One node requires Android with Engineering Engineering—High level Tempted Data is probably the only realistic choice here.
Also, Empath with Diplomacy DiplomacyCommander Troi only
Quantum Mechanics with Science ScienceFeezal Phlox only.
Mission 2:
Ancient Guardians
Space Battle 16 | 18 | 24 90 | 102 | ?? 1200 | ?? | ??  ?? | ?? | ??
Mission 3:
Too Greedily and Too Deep
Away Team 14 | 18 | 24 380 | 817 | ?? 90 | ?? | ?? 1050 | ?? | ??  ?? | ?? | ?? One node requires a Changeling with Security Security - Constable Odo only - 1* Odo won't suffice.
Another node requires a full clear along the bottom node line. Final node is Engineering Engineering.
Mission 4:
The Time Transporter
Away Team 14 | 20 | 24 380 | 817 | ?? 88 | ?? | ??  ?? | ?? | ??  ?? | ?? | ?? The non locked path features 3 Engineering Engineering nodes in a row.
One node requires Quantum Mechanics OR Prodigy with Science Science - Feezal Phlox only.
Also a Pilot with Command Command - Mirror Archer or Fencing Sulu, it's also bugged and shows twice.
  • Note the remarks about required traits are whats required to get 3 stars and thus unlock the next difficulty. None are actually required to simply complete the mission to move on.

Distress Calls


Delphic Expanse

Chronitons costs (Normal/Elite/Epic): 4 | 4-8 | 8-10

Name Type Chronitons Requirement Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Long Distance Call
Space Battle 4 | 4 | 8 6 | 33 | 57 300 | 300 | 600 2 | 15 | 25 Elite has the current best XP/Chr ratio (8.25XP/Chr) for Space Battle Missions.
This same ratio is also available from the Normal level of The Walls Have Ears–the 10th mission of Episode 2
Mission 2:
A Tale of Forgotten Lore
Away Team 4 | 4 | 8 25 | 67 | 120 10 | 35 | 60 300 | 300 | 600 2 | 15 | 25 One reward node previously required a Cyberneticist with Science Science. It no longer does.
Mission 3:
Highwaymen
Space Battle 4 | 6 | 8 6 | 36 | 63 300 | 450 | 600 2 | 16 | 27
Mission 4:
A Time of Morn-ing
Away Team 4 | 6 | 8 35 | 49 | 70 10 | 40 | 60 300 | 450 | 600 2 | 16 | 26 One reward node requires a Diplomat or Communicator with Diplomacy Diplomacy
Many good choices added in a patch, the best of which is Grand Nagus Rom
Mission 5:
Indiscriminate Mind
Space Battle 4 | 8 | 10 24 | 60 | 66 300 | 600 | 750 10 | (26) | 27
Mission 6:
Mortals and Mayhem
Away Team 4 | 8 | 10 47 | 95 | 160 25 | 55 | 70 300 | 600 | 750 10 | 23 | 27 One reward node requires Prodigy or Quantum Mechanics with Science Science
(any Wesley Crusher, or Feezal Phlox)
Other optional non-reward node requires Empath or Cultural Figure with Diplomacy Diplomacy (Counselor Troi, Commander Troi, Vedek Winn Adami, ...)
Normal can drop 1x Maquis Raider Schematic
Mission 7:
Death in Battle
Space Battle 4 | 8 | 10 27 | 54 | 69 300 | 600 | 750 12 | 24 | 28
Mission 8:
Iconian Insider
Away Team 4 | 8 | 10 68 | 115 | 165 36 | 60 | 72 300 | 600 | 750 15 | 25 | 28 One reward node requires a Romulan OR a Cultural Figure with Diplomacy Diplomacy.
Many choices, for example Senator Cretak or Vedek Winn Adami.
Normal has the best XP/Chr ratio (9.00) for an Away Team mission.
Normal can drop 2x Maquis Raider Schematic
Epic can drop 2x Nova Class Schematic

Cadet Challenges


Ex Astris, Scientia


Name Type Tickets Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
Bravery in Action
Away Team 1 55 | 190 | 290
CommandOptional reward node uses Command
All paths require EngineeringEngineeringAll paths require SecuritySecurity
All paths require MedicineMedicine
45 | 75 | 90 450 | 750 | 1200 21 | 29 | 32 Ideal crew are Promoted Sisko for CMD/SEC, CMO Crusher for MED and Lt Commander Scott for ENG.
Alternatively, Nurse Paris for MED/CMD, Ensign Seska for SEC/ENG, and any crew.
(If maxed, they can 3-star Epic but it's a gamble)
Mission 2:
Top Marks
Away Team 1 70 | 205 | 310
CommandOptional reward node uses Command
All paths require EngineeringEngineeringAll paths require SecuritySecurityScienceOptional reward node uses Science
55 | 75 | 85 600 | 900 | 1050 23 | 29 | 31 Ideal crew are Promoted Sisko for CMD/SEC,
Lt Commander Scott for ENG
and Acting Ensign Crusher for SCI.
Mission 3:
Talk Less, Smile More
Away Team 1 85 | 215 | 325
All paths require CommandCommandAll paths require DiplomacyDiplomacy
All paths require SecuritySecurity
55 | 75 | 90 600 | 900 | 1050 24 | 29 | 32 Ideal crew are Enterprise-D Picard for DIP/CMD,
Promoted Sisko for CMD/SEC
and Cadet Sito Jaxa for CMD/DIP
Mission 4:
Back In Time
Away Team 1 100 | 245 | 345
All paths require CommandCommand
No penalty in bypassing nodes that use EngineeringEngineering
All paths require ScienceScienceNo penalty in bypassing nodes that use MedicineMedicine
65 | 80 | 90 600 | 900 | 1050 27 | 30 | 32 Ideal crew are Away Team Archer for CMD,
Recovering Spock for SCI,
and either CMO Crusher for MED or Lt Commander Scott for ENG
Mission 5:
No Man Left Behind
Away Team 1 135 | 270 | 380
CommandOptional reward node uses CommandNo penalty in bypassing nodes that use DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineering
All paths require ScienceScienceAll paths require MedicineMedicine
70 | 85 | 90 750 | 900 | 960 28 | 31 | 32 Ideal crew are for COM nod are Captain Kirk for CMD/DIP,
CMO Crusher for MED,
and Recovering Spock for SCI. Once the COM nod is unlocked you should switch to Ensign Sato for DIP,
CMO Crusher for MED,
and Recovering Spock for SCI.

To see lists of Eligible Crew for this page visit the page: Eligible Crew


The United Federation


Name Type Tickets Requirement Skills Used Char XP Credits Credits Capt XP Captain XP Remarks
Mission 1:
History Interrupted
Away Team 1 55 | 190 | 290
No penalty in bypassing nodes that use CommandCommandDiplomacyOptional reward node uses Diplomacy
All paths require SecuritySecurityAll paths require ScienceScience
45 | 75 | 90 450 | 750 | 1200 21 | 29 | 32 Ideal crew are Festive Jadzia Dax for SCI, Dabo Girl Leeta or Gaia Odo for DIP, and Persis for SEC
Mission 2:
Incompatible With Life
Away Team 1 70 | 205 | 310
No penalty in bypassing nodes that use DiplomacyDiplomacyNo penalty in bypassing nodes that use EngineeringEngineeringAll paths require SecuritySecurityNo penalty in bypassing nodes that use ScienceScienceAll paths require MedicineMedicine
55 | 75 | ?? 600 | 900 | 1050 23 | 29 | 32 Ideal crew are Dr Phlox for MED, Persis for SEC, and Lt Naomi Wildman for ENG
Mission 3:
First Conflict
Away Team 1 85 | 215 | 325
All paths require DiplomacyDiplomacyEngineeringOptional reward node uses EngineeringAll paths require SecuritySecurityAll paths require ScienceScienceMedicineOptional reward node uses Medicine
55 | 75 | 90 600 | 900 | 1050 24 | 29 | 32 Ideal crew are Lt Commander Data for SCI/ENG, Dabo Girl Leeta for DIP, and Nurse Kes for MED
Mission 4:
Flesh and Blood
Away Team 1 100 | 245 | 345
CommandOptional reward node uses Command
All paths require EngineeringEngineeringAll paths require SecuritySecurityNo penalty in bypassing nodes that use ScienceScience
65 | 80 | 90 600 | 900? | 840 27 | 30 | 32 Ideal crew are Cadet Sito Jaxa for COM, Lt Naomi Wildman for ENG, Persis for SEC and Festive Jadzia Dax for SCI
Mission 5:
Of Two Evils
Away Team 1 135 | 270 | 380
CommandOptional reward node uses CommandAll paths require DiplomacyDiplomacyAll paths require EngineeringEngineeringNo penalty in bypassing nodes that use SecuritySecurityAll paths require ScienceScienceMedicineOptional reward node uses Medicine
70 | 85 | 90 750 | 900 | 960 29 | 31 | 32 Ideal crew once all nodes crit are Security Chief Worf for COM OR Nurse Kes for MED node, Persis for DIP and SEC nodes, Seven in Blue for SCI and ENG nodes Gaia Odo can crit the Dip mode to clear star most easily

To see lists of Eligible Crew for this page visit the page: Eligible Crew

Undiscovered Missions


These missions are sometimes found in the listing of places to get equipment.

Gallery


History


Honor Through Victory


A screenshot from the challenge Honour Through Victory, as seen in the Pax East 2015 demo.

A mirror universe villain and a catastrophic weapon of the past are threatening the Federation. Can you stop them?

The mission Honor Through Victory was shown in the PAX East 2015 Demo.

Related Dev Diaries


References