Difference between revisions of "Pattern Enhancer"

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* [[Brainless Spock]] (L.73)
 
* [[Brainless Spock]] (L.73)
 
* [[Captain Dathon]] (L.56)
 
* [[Captain Dathon]] (L.56)
 +
* [[Captain Lucero]] (L.46)
 
* [[Chef Neelix]] (L.96)
 
* [[Chef Neelix]] (L.96)
 
* [[Chief Engineer Torres]] (L.70)
 
* [[Chief Engineer Torres]] (L.70)

Revision as of 13:17, 16 January 2020

Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
PatternEnhancer.png
FlipBasic.png
Spacer.png
PatternEnhancer.png
FlipCommon.png
Spacer.png
PatternEnhancer.png
FlipUncommon.png
Spacer.png
PatternEnhancer.png
FlipRare.png
Spacer.png
PatternEnhancer.png
FlipSuperRare.png
Spacer.png
PatternEnhancer.png
FlipLegendary.png
Location
Found At:
Standard Reward: Standard Reward:

Rare Reward (1-Time) :

Standard Reward:

Rare Reward (1-Time) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
  • Drop Only
  • Drop Only
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Away Team No Away Team Bonus.

Space Battle Passive Ship Stat Bonus:

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Pattern Enhancer 709>>

Basic Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

7.1 — 8.08
>>
1.3 893 Pillage and PlunderAway Team E1-M7 6 Chrons, 77 Skill Points Pillage and Plunder Elite

Common


Item Units Cost/Unit Runs/Unit Runs From
Common Pattern Enhancer 60>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

0.9 — 1.4
>>
1.1 66 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Elite
Common Pattern Enhancer 93>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 52 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.06 — 1.52
>>
1.2 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
Common Pattern Enhancer 143>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

1.2Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

1.08 — 1.44
>>
1.2 177 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Epic
Common Pattern Enhancer 368>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

14.18 — 17.15
>>
1.9 714 Off at the PassAway Team E2-M11 8 Chrons, 127 Skill Points Off at the Pass Elite
Common Pattern Enhancer 285>>

Common Pattern Enhancer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

13.8Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

12.51 — 15.49
>>
1.7 493 Organian AidAway Team E3-M4 8 Chrons, 89 Skill Points Organian Aid Normal
Common Pattern Enhancer 40>>

Common Pattern Enhancer

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 33 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 32 runs.

Also, a run dropping only this item is expected
per 10,000 runs or so.

28.9Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

22.08 — 41.82
>>
7.2 289 Manna from HeavenAway Team E2-M5 4 Chrons, 49 Skill Points Manna from Heaven Normal
Common Pattern Enhancer 19>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,300 runs or so.

38.8Statistical Strength: Somewhat unreliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

26.83 — 70.3
>>
6.5 123 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 6 Chrons, 86 Skill Points By Hook Or By Crook Elite
Common Pattern Enhancer 191>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,600 runs or so.

39.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

34.47 — 45.79
>>
6.6 1252 Cleansing FireAway Team E1-M14A (Klingon Victory) 6 Chrons, 86 Skill Points Cleansing Fire Elite
Common Pattern Enhancer 1>>Unable to display streak info due to insufficient sample size. 406.0Statistical Strength: Nearly useless

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

135.33 — Infinity
>>
29 29 Cleansing FireAway Team E1-M14A (Klingon Victory) 14 Chrons, 184 Skill Points Cleansing Fire Epic
Common Pattern Enhancer 27>>

Common Pattern Enhancer

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 4,200 runs or so.

75.2Statistical Strength: Fairly reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

54.75 — 119.95
>>
5.4 145 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 14 Chrons, 344 Skill Points By Hook Or By Crook Epic


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Pattern Enhancer ★★ 162>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

14.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

13.16 — 16.95
>>
0.9 150 Our Harshest CriticSpace Battle E10-M7 16 Chrons Our Harshest Critic Normal
Uncommon Pattern Enhancer ★★ 323>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

20.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.13 — 22.8
>>
0.9 280 Right Place, Wrong TimeSpace Battle E7-M5 24 Chrons Right Place, Wrong Time Epic
Uncommon Pattern Enhancer ★★ 93>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 83 runs or so.

23.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.65 — 28.4
>>
1.5 135 The Mad VedekAway Team E2-M4 16 Chrons, 229 Skill Points The Mad Vedek Epic
Uncommon Pattern Enhancer ★★ 307>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

20.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

18.95 — 22.66
>>
0.9 264 Surveying the SphereAway Team E8-M6 24 Chrons, 902 Skill Points Surveying the Sphere Epic
Uncommon Pattern Enhancer ★★ 89>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

20.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

17.33 — 25.07
>>
1.3 114 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Uncommon Pattern Enhancer ★★ 22>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

27.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

19.96 — 44.92
>>
1.7 38 Feed A FeverAway Team E8-M12 16 Chrons, 284 Skill Points Feed A Fever Normal
Uncommon Pattern Enhancer ★★ 69>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,900 runs or so.

41.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

33.44 — 53.52
>>
4.1 284 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Uncommon Pattern Enhancer ★★ 29>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

41.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

30.57 — 64.01
>>
3.4 100 Double TroubleAway Team E1-M9 12 Chrons, 169 Skill Points Double Trouble Epic
Uncommon Pattern Enhancer ★★ 16>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

50.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

33.69 — 96.91
>>
5 80 Smiles and KnivesAway Team E4-M14B (Ferengi Traditionalists Victory) 10 Chrons, 135 Skill Points Smiles and Knives Normal
Uncommon Pattern Enhancer ★★ 36>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

57.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

43.77 — 83.07
>>
2.4 86 One Future EndsAway Team E7-M7 24 Chrons, 1010 Skill Points One Future Ends Epic
Uncommon Pattern Enhancer ★★ 28>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

70.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

51.54 — 110.48
>>
4.4 123 Battle ShinzonSpace Battle E7-M2 16 Chrons Battle Shinzon Normal
Uncommon Pattern Enhancer ★★ 18>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,800 runs or so.

66.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 122.43
>>
6.6 119 On Their HeelsSpace Battle E1-M5 10 Chrons On Their Heels Epic
Uncommon Pattern Enhancer ★★ 12>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

70.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

45.28 — 154.17
>>
2.9 35 Boardroom PoliticsSpace Battle E8-M8 24 Chrons Boardroom Politics Epic
Uncommon Pattern Enhancer ★★ 21>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

71.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

50.14 — 123.54
>>
5.1 107 Self ControlAway Team E4-M6 14 Chrons, 224 Skill Points Self Control Elite
Uncommon Pattern Enhancer ★★ 170>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 32 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 31 runs.

Also, a run dropping only this item is expected
per 9,100 runs or so.

69.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

60.58 — 81.91
>>
7 1184 Putting the Free in FreedomAway Team E4-M14A (Ferengi Alliance Victory) 10 Chrons, 120 Skill Points Putting the Free in Freedom Normal
Uncommon Pattern Enhancer ★★ 9>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 55,000 runs or so.

126.7Statistical Strength: Very unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

76.36 — 371.24
>>
12.7 114 Death in BattleSpace Battle DE-M7 10 Chrons Death in Battle Epic
Uncommon Pattern Enhancer ★★ 50>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 660 runs or so.

69.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

54.96 — 94.87
>>
2.9 145 Fool Me TwiceSpace Battle E10-M1 24 Chrons Fool Me Twice Epic


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