Difference between revisions of "Science Experiment"

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* [[Botanist Keiko]] (L.80,93)
 
* [[Botanist Keiko]] (L.80,93)
 
* [[Cadet Wesley Crusher]] (L.33)
 
* [[Cadet Wesley Crusher]] (L.33)
 +
* [[Captain Lucero]] (L.33)
 
* [[Commander Maddox]] (L.50)
 
* [[Commander Maddox]] (L.50)
 
* [[Crell Moset]] (L.13)
 
* [[Crell Moset]] (L.13)

Revision as of 13:13, 16 January 2020

Contents

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Legendary
(LegendaryLegendaryLegendaryLegendaryLegendary)
Icon
Spacer.png
ScienceExperiment.png
FlipBasic.png
Spacer.png
ScienceExperiment.png
FlipCommon.png
Spacer.png
ScienceExperiment.png
FlipUncommon.png
Spacer.png
ScienceExperiment.png
FlipRare.png
Spacer.png
ScienceExperiment.png
FlipSuperRare.png
Spacer.png
ScienceExperiment.png
FlipLegendary.png
Location
Found At:
Standard Reward: Standard Reward:

Rare Reward (1-Time) :

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Rare Reward (1-Time) :

Crafted Item

Crafted Item

Crafted Item

Crafted
From:
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe]
  • Nothing
[edit recipe] [edit recipe] [edit recipe]
Item
Cost:
  • Drop Only
  • Drop Only
Faction Store:
  • 250k Credits or
  • 250 Merit or
  • 100 Dilithium
Crafted:
  • 4000 Credits
Crafted:
  • 10k Credits
Crafted:
  • 25k Credits
Crafts
Into:
Item
Bonus:
Away Team Away Team Bonus:
  • 0 +(0–4) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(1–9) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(3–17) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(10–40) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(25–75) Science

Space Battle No Passive Ship Stat Bonus.

Away Team Away Team Bonus:
  • 0 +(40–160) Science

Space Battle No Passive Ship Stat Bonus.

Item
Used By:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Science Experiment 90>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

0.95 — 1.36
>>
1.1 101 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Elite
Basic Science Experiment 2113>>

Basic Science Experiment

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

1Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

0.95 — 1.02
>>
1 2087 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Epic
Basic Science Experiment 113>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 75 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.21 — 1.68
>>
1.4 159 Back In TimeCadet Challenge EA-M4 Ex Astris, Scientia Back In Time Elite
Basic Science Experiment 199>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.56 — 2.02
>>
1.8 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
Basic Science Experiment 656>>

Basic Science Experiment

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

41.5Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

38.52 — 44.93
>>
10.4 6803 Not A Drop to DrinkSpace Battle E2-M6 4 Chrons Not A Drop to Drink Normal
Basic Science Experiment 522>>

Basic Science Experiment

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

58.8Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

54.2 — 64.21
>>
4.9 2557 Operation IsolateAway Team CT-M8 12 Chrons, 255 Skill Points Operation Isolate Normal
Basic Science Experiment 241>>

Basic Science Experiment

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

48.4Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

43.04 — 55.16
>>
4 971 RockslideSpace Battle E3-M5 12 Chrons Rockslide Elite
Basic Science Experiment 31>>

Basic Science Experiment

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 33,000 runs or so.

64.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

47.47 — 99.43
>>
10.7 332 A Ticking BombSpace Battle KE-M4 6 Chrons A Ticking Bomb Normal


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Science Experiment 46>>

Common Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 80 runs or so.

1.4Statistical Strength: Fairly reliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.14 — 1.94
>>
1.4 66 The Coming StormCadet Challenge CF-M4 A Certain Formality The Coming Storm Elite
Common Science Experiment 503>>

Common Science Experiment

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

10.8Statistical Strength: Very reliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

9.99 — 11.85
>>
2.7 1363 A Tale of Forgotten LoreAway Team DE-M2 4 Chrons, 67 Skill Points A Tale of Forgotten Lore Elite
Common Science Experiment 21>>

Common Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 87 runs or so.

35.4Statistical Strength: Somewhat unreliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

25.56 — 57.71
>>
1.5 31 Material AssistanceAway Team E7-M3 24 Chrons, 1409 Skill Points Material Assistance Epic
Common Science Experiment 71>>

Common Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 220 runs or so.

48.0Statistical Strength: Fairly reliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

39.44 — 61.3
>>
2 142 Shielding the PreySpace Battle E8-M4 24 Chrons Shielding the Prey Epic
Common Science Experiment 77>>

Common Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 210 runs or so.

39.7Statistical Strength: Fairly reliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

32.89 — 50.19
>>
2 153 Xahean InvasionSpace Battle I-M1 20 Chrons Xahean Invasion Elite


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