Starved for Attention

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Starved for Attention
[I-M5]
[[File:|200px]]
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
5th
Type
Away Team
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Mission Rewards
My people know nothing of starships or transporters. I've been unable to contact them since I joined Starfleet, though I've kept up to date on studies of my homeworld. The latest ones are disturbing. They suggest my people are starving.
~ Lieutenant Commander Saru

Starved for Attention is the fifth mission in the Infinity Distress Calls series. It takes place on Infinity in the Simpson system.

Mission Walkthrough


  Starved for Attention's Information Starved for Attention's Structure (Colors Info)
Introduction: Saru fears his village–which is pre-warp and unaware of Starfleet's existence–is suffering through a famine. Discreetly investigate the situation.
Chroniton Cost: 4 | 20 | 24 Chroniton
Suggested
Traits
:
Step Choices Skill Req Other Req Bonus Traits Rare Reward
1.
Board Discovery
Land Shuttle
A. AT-Shuttlecraft Under Attack.png
Command Command
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] expertly pilots a shuttle into the Discovery's open bay.
Choice Failure Message
2.
Explore Shuttlebay
Scan for Life Signs
A. AT-Gold Metamorphosis.png
Science Science
56 | 543 | 985
Starfleet or Exobiology Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Medical Lesson
Elite: Uncommon Klingon Warnog ★★
Epic: Super Rare Clothing Pattern ★★★★
[Character] determins that there is no organic life of any kind currently present aboard Discovery.
Choice Failure Message
Inspect Parked Shuttles
B. AT-Ambushing Borg Drone.png
Security Security
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Identification Code
Elite: Common Covert Contacts
Epic: Uncommon Case Files ★★
[Character] boards and searches every shuttle in the bay and determines none of them show signs of having been used.
Choice Failure Message
3.
Explore Sickbay
Access Security Logs
A. AT-Courtroom Procedings.png
Security Security
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] determines the last patients to visit sickbay were not there due to combat or other violent injuries.
Choice Failure Message
Repair Disabled Equipment
B. AT-Bolian Repairs Console.png
Engineering Engineering
56 | 543 | 985
Choose 2.B Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] reactivates some surgical equipment, only to find the rest reactivates automatically. Does Zora approve?
Choice Failure Message
Review Treatment Records
C. AT-Recovering Orion Beauty.png
Medicine Medicine
56 | 543 | 985
Physician or Costumed
and Choose 2.B
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] review of treatment records determines that the crew did not succumb to a plague.
Choice Failure Message
4.
Explore Bridge
Try to Control Helm
A. AT-Deflector Dish-First Contact.png
Engineering Engineering
56 | 543 | 985
Choose 3.A or Choose 3.B Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
No Rewards at this Node
[Character] is able to take control of the helm for a brief moment, causing Zora to appear!
Choice Failure Message
Execute Commander Overrides
B. AT-Starfleet Headquarters Meeting.png
Command Command
56 | 543 | 985
Choose 3.B or Choose 3.C Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Field Rations
Elite: Uncommon Terran Emblem ★★
Epic: Super Rare Database (Panel) ★★★★
[Character] uses official Starfleet command codes to interrogate the ships computer about the crew. Zora then appears!
Choice Failure Message
5.
Meet Zora
Charm Zora into Reveal
A. AT-Disguised By Kissing.png
Diplomacy Diplomacy
56 | 543 | 985
Trait bonus for tired crew:
(+8 | +84 | +154)
(+11 | +106 | +193)
No other traits provide a bonus.
Normal: Common Micro-Resonator
Elite: Common Encoded Communique
Epic: Uncommon Kotra ★★
[Character]'s warmth and companionship convince Zora to explain about Craft and Alcor IV
Choice Failure Message
Though we were unable to get the entity known as Zora to divulge the fate of Discovery's crew, she did agree to leave both Alcor IV and a man known as Craft in peace.
Mission Failed Message


Mission Rewards


Rare Rewards


Rare Rewards
Normal
Elite
Epic

Standard Rewards


Standard Rewards
Elite
Epic

Drop Chance


Mission tested: Starved for Attention Normal
By: middlehead
Date(s): Dec 2018 – Dec 2018
Runs: 30   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Micro-Optic Drill 18>>

Basic Micro-Optic Drill

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 11 runs or so.

6.7Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Micro-Optic Drill
within 2 standard deviations
(~95.5% confidence):

4.77 — 11.07
>>
1.7
Basic Microconnector 15>>

Basic Microconnector

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

8.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Microconnector
within 2 standard deviations
(~95.5% confidence):

5.51 — 14.57
>>
2
Basic Optronic Circuit 1>>Unable to display streak info due to insufficient sample size. 120.0Statistical Strength: Nearly useless

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

40 — Infinity
>>
30
Basic Clothing Pattern 26>>

Basic Clothing Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 5.3 runs or so.

4.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Clothing Pattern
within 2 standard deviations
(~95.5% confidence):

3.56 — 6.57
>>
1.2
Average cost per unit assumes 2 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.

Mission tested: Starved for Attention Elite
By: middlehead
Date(s): Dec 2018 – Dec 2018
Runs: 21   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Alcohol ★★★★ 5>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

84.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

45.41 — 558.8
>>
4.2
Rare Power Cell ★★★ 9>>

Rare Power Cell ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

46.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

29.2 — 116.12
>>
2.3
Uncommon Alcohol ★★ 15>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 7.8 runs or so.

28.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

19.73 — 48.2
>>
1.4
Common Isolinear Chips 13>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

32.3Statistical Strength: Somewhat unreliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

22.03 — 60.56
>>
1.6

Average cost per unit assumes 2 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Starved for Attention Epic
By: middlehead & WaldoMag
Date(s): Jan 2019 – Jan 2019
Runs: 11   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Pattern Enhancer ★★ 8>>

Uncommon Pattern Enhancer ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 7.6 runs or so.

33.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Pattern Enhancer ★★
within 2 standard deviations
(~95.5% confidence):

20.92 — 78.08
>>
1.4
Super Rare Furs ★★★★ 2>>Unable to display streak info due to insufficient sample size. 132.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

55.46 — Infinity
>>
5.5
Rare Sensor ★★★ 8>>

Rare Sensor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 7.6 runs or so.

33.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

20.92 — 78.08
>>
1.4
Uncommon Subprocessor ★★ 4>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

66.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

34.27 — 889.73
>>
2.8
Average cost per unit assumes 2 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.


Other Rewards


Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
994
34
1034
34
Crew XP 30 105 115
Training
XP
Warp 1
Warp 10


245
Credits
Credits
regular
Warp 1
300
1500
1800