Starved for Attention
Starved for Attention [I-M5] | |
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[[File:|200px]] | |
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Distress Calls Infinity | |
Mission 5th |
Type Away Team |
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Mission Rewards |
“ | My people know nothing of starships or transporters. I've been unable to contact them since I joined Starfleet, though I've kept up to date on studies of my homeworld. The latest ones are disturbing. They suggest my people are starving. | ” |
~ Lieutenant Commander Saru |
Starved for Attention is the fifth mission in the Infinity Distress Calls series. It takes place on Infinity in the Simpson system.
Mission Walkthrough
Starved for Attention's Information | Starved for Attention's Structure (Colors Info) | |
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Introduction: | Saru fears his village–which is pre-warp and unaware of Starfleet's existence–is suffering through a famine. Discreetly investigate the situation. | |
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4 | 20 | 24 ![]() | |
Suggested Traits: |
Step | Choices | Skill Req | Other Req | Bonus Traits | Rare Reward |
---|---|---|---|---|---|
1. Board Discovery |
Land Shuttle A. ![]() |
Command ![]() 56 | 543 | 985 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node |
[Character] expertly pilots a shuttle into the Discovery's open bay. | |||||
Choice Failure Message | |||||
2. Explore Shuttlebay |
Scan for Life Signs A. ![]() |
Science ![]() 56 | 543 | 985 |
Starfleet or Exobiology | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Common Medical Lesson ★ Elite: Uncommon Klingon Warnog ★★ Epic: Super Rare Clothing Pattern ★★★★ |
[Character] determins that there is no organic life of any kind currently present aboard Discovery. | |||||
Choice Failure Message | |||||
Inspect Parked Shuttles B. ![]() |
Security ![]() 56 | 543 | 985 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Common Identification Code ★ Elite: Common Covert Contacts ★ Epic: Uncommon Case Files ★★ | |
[Character] boards and searches every shuttle in the bay and determines none of them show signs of having been used. | |||||
Choice Failure Message | |||||
3. Explore Sickbay |
Access Security Logs A. ![]() |
Security ![]() 56 | 543 | 985 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node |
[Character] determines the last patients to visit sickbay were not there due to combat or other violent injuries. | |||||
Choice Failure Message | |||||
Repair Disabled Equipment B. ![]() |
Engineering ![]() 56 | 543 | 985 |
Choose 2.B | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node | |
[Character] reactivates some surgical equipment, only to find the rest reactivates automatically. Does Zora approve? | |||||
Choice Failure Message | |||||
Review Treatment Records C. ![]() |
Medicine ![]() 56 | 543 | 985 |
Physician or Costumed and Choose 2.B |
Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node | |
[Character] review of treatment records determines that the crew did not succumb to a plague. | |||||
Choice Failure Message | |||||
4. Explore Bridge |
Try to Control Helm A. ![]() |
Engineering ![]() 56 | 543 | 985 |
Choose 3.A or Choose 3.B | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
No Rewards at this Node |
[Character] is able to take control of the helm for a brief moment, causing Zora to appear! | |||||
Choice Failure Message | |||||
Execute Commander Overrides B. ![]() |
Command ![]() 56 | 543 | 985 |
Choose 3.B or Choose 3.C | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Common Field Rations ★ Elite: Uncommon Terran Emblem ★★ Epic: Super Rare Database (Panel) ★★★★ | |
[Character] uses official Starfleet command codes to interrogate the ships computer about the crew. Zora then appears! | |||||
Choice Failure Message | |||||
5. Meet Zora |
Charm Zora into Reveal A. ![]() |
Diplomacy ![]() 56 | 543 | 985 |
— | Trait bonus for tired crew: (+8 | +84 | +154)(+11 | +106 | +193) |
Normal: Common Micro-Resonator ★ Elite: Common Encoded Communique ★ Epic: Uncommon Kotra ★★ |
[Character]'s warmth and companionship convince Zora to explain about Craft and Alcor IV | |||||
Choice Failure Message | |||||
Though we were unable to get the entity known as Zora to divulge the fate of Discovery's crew, she did agree to leave both Alcor IV and a man known as Craft in peace. | |||||
Mission Failed Message |
Mission Rewards
Rare Rewards

- Common Medical Lesson ★
- Common Identification Code ★
- Common Field Rations ★
- Common Micro-Resonator ★

- Uncommon Klingon Warnog ★★
- Common Covert Contacts ★
- Uncommon Terran Emblem ★★
- Common Encoded Communique ★

- Super Rare Clothing Pattern ★★★★
- Uncommon Case Files ★★
- Super Rare Database (Panel) ★★★★
- Uncommon Kotra ★★
Standard Rewards

- Basic Command Badge
- Basic Command Communicator
- Basic Starfleet Uniform Pattern
- Basic Power Cell

- Basic Communicator (TOS)
- Super Rare Isolinear Chips ★★★★
- Uncommon Synthehol ★★
- Common Interlink ★

- Rare Authorization Code ★★★
- Common Encoded Communique ★
- Common Phaser Rifle ★
- Rare Casing ★★★
- Uncommon Emitter Crystal ★★
Drop Chance
Mission tested: Starved for Attention ![]() [edit]
| |||
By: middlehead Date(s): Dec 2018 – Dec 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Basic Micro-Optic Drill | 18>> Basic Micro-Optic Drill Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
6.7Statistical Strength: Somewhat unreliable Range of average cost per Basic Micro-Optic Drill within 2 standard deviations (~95.5% confidence): 4.77 — 11.07>> |
1.7 |
Basic Microconnector | 15>> Basic Microconnector Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
8.0Statistical Strength: Somewhat unreliable Range of average cost per Basic Microconnector within 2 standard deviations (~95.5% confidence): 5.51 — 14.57>> |
2 |
Basic Optronic Circuit | 1>>Unable to display streak info |
120.0Statistical Strength: Nearly useless Range of average cost per Basic Optronic Circuit within 2 standard deviations (~95.5% confidence): 40 — Infinity>> |
30 |
Basic Clothing Pattern | 26>> Basic Clothing Pattern Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
4.6Statistical Strength: Fairly reliable Range of average cost per Basic Clothing Pattern within 2 standard deviations (~95.5% confidence): 3.56 — 6.57>> |
1.2 |
Average cost per unit assumes 2 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Mission tested: Starved for Attention ![]() [edit]
| |||
By: middlehead Date(s): Dec 2018 – Dec 2018 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Super Rare Alcohol ★★★★ | 5>> Super Rare Alcohol ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
84.0Statistical Strength: Nearly useless Range of average cost per Super Rare Alcohol ★★★★ within 2 standard deviations (~95.5% confidence): 45.41 — 558.8>> |
4.2 |
Rare Power Cell ★★★ | 9>> Rare Power Cell ★★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
46.7Statistical Strength: Somewhat unreliable Range of average cost per Rare Power Cell ★★★ within 2 standard deviations (~95.5% confidence): 29.2 — 116.12>> |
2.3 |
Uncommon Alcohol ★★ | 15>> Uncommon Alcohol ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
28.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Alcohol ★★ within 2 standard deviations (~95.5% confidence): 19.73 — 48.2>> |
1.4 |
Common Isolinear Chips ★ | 13>> Common Isolinear Chips ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
32.3Statistical Strength: Somewhat unreliable Range of average cost per Common Isolinear Chips ★ within 2 standard deviations (~95.5% confidence): 22.03 — 60.56>> |
1.6 |
Average cost per unit assumes 2 standard rewards per run. |
Mission tested: Starved for Attention ![]() [edit]
| |||
By: middlehead & WaldoMag Date(s): Jan 2019 – Jan 2019 | |||
Item | Units | ![]() |
Runs/Drop |
---|---|---|---|
Uncommon Pattern Enhancer ★★ | 8>> Uncommon Pattern Enhancer ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.0Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Pattern Enhancer ★★ within 2 standard deviations (~95.5% confidence): 20.92 — 78.08>> |
1.4 |
Super Rare Furs ★★★★ | 2>>Unable to display streak info |
132.0Statistical Strength: Nearly useless Range of average cost per Super Rare Furs ★★★★ within 2 standard deviations (~95.5% confidence): 55.46 — Infinity>> |
5.5 |
Rare Sensor ★★★ | 8>> Rare Sensor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
33.0Statistical Strength: Somewhat unreliable Range of average cost per Rare Sensor ★★★ within 2 standard deviations (~95.5% confidence): 20.92 — 78.08>> |
1.4 |
Uncommon Subprocessor ★★ | 4>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected
|
66.0Statistical Strength: Nearly useless Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 34.27 — 889.73>> |
2.8 |
Average cost per unit assumes 2 standard rewards per run. Please Do NOT include results from "Double-Up" Adwarps. Double-Up results are not random and will skew results. Warning 2: Above results flagged as preliminary due to small sample size. |
Other Rewards
Currency Rewards |
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Capt XP | 1st-Run Repeat |
314 14 |
994 34 |
1034 34 |
Crew XP | 30 | 105 | 115 | |
Training XP |
Warp 1 Warp 10 |
245 | ||
Credits![]() |
regular Warp 1 |
300 |
1500 |
1800 |