Difference between revisions of "Template:DropTest/A Bold Move/3"

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(10 Runs added)
Line 3: Line 3:
 
| cost = 22
 
| cost = 22
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Loulybob | by2=Ct | by3=Vepal | by4=Bloodwine | by5=Siguard |by6=Darxide | by7=ChewableCPP | by8 = Joker41NAM |by9=WaldoMag  
+
| by = Loulybob | by2=Ct | by3=Vepal | by4=Bloodwine | by5=Siguard |by6=Darxide | by7=ChewableCPP | by8 = Joker41NAM | by9=WaldoMag | by10=Biolectra
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 20 + 3 + 4 + 6 + 12 + (18) + 2 + 9 + 4
+
| runs = 20 + 3 + 4 + 6 + 12 + (18) + 2 + 9 + 4 + 10
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = March 2017 {{--}} Sep 2017
+
| date = March 2017 {{--}} Jan 2018
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Sensor|superrare}}          | 4  + 0 + 1 + 2 +  3 + ( 4) + 0  + 0 + 2 |
+
| {{item|Sensor|superrare}}          | 4  + 0 + 1 + 2 +  3 + ( 4) + 0  + 0 + 2 + 2|
| {{item|Power Cell|rare}}            | 8  + 3 + 4 + 0 +  9 + (11) + 2  + 4 + 1 |
+
| {{item|Power Cell|rare}}            | 8  + 3 + 4 + 0 +  9 + (11) + 2  + 4 + 1 + 3|
| {{item|Expansion Module|uncommon}}  | 38 + 3 + 2 + 7 + 15 + (28) + 2  +17 +8 |
+
| {{item|Expansion Module|uncommon}}  | 38 + 3 + 2 + 7 + 15 + (28) + 2  +17 + 8 + 21|
| {{item|Relay|uncommon}}            | 10 + 3 + 5 + 9 +  9 + (11) + 2  + 6 + 1 |
+
| {{item|Relay|uncommon}}            | 10 + 3 + 5 + 9 +  9 + (11) + 2  + 6 + 1 + 4|
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note = {{dropTest/note|dropAdjustMar17|itemsChanged=yes|No Data }}
 
| note = {{dropTest/note|dropAdjustMar17|itemsChanged=yes|No Data }}

Revision as of 13:20, 22 January 2018

Mission tested: A Bold Move Epic
By: Loulybob, Ct, Vepal & Bloodwine (+ more)
Date(s): March 2017 – Jan 2018
Runs: 88   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Sensor ★★★★ 18>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

107.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

73.87 — 197.68
>>
4.9
Rare Power Cell ★★★ 45>>

Rare Power Cell ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 200 runs or so.

43Statistical Strength: Fairly reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

33.82 — 59.1
>>
2
Uncommon Expansion Module ★★ 141>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.6 runs or so.

13.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

12.31 — 15.52
>>
0.6
Uncommon Relay ★★ 60>>

Uncommon Relay ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 85 runs or so.

32.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

26.29 — 41.76
>>
1.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.