Template:DropTest/A Bold Move/3

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: A Bold Move Epic
By: Crunch, Siguard & inorlive
Date(s): July 2016
Runs: 21   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Clothing Pattern ★★★★ 3>>Unable to display streak info due to insufficient sample size. 154.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Clothing Pattern ★★★★
within 2 standard deviations
(~95.5% confidence):

72.1 — Infinity
>>
7
Super Rare Pollyalloy ★★★★ 1>>Unable to display streak info due to insufficient sample size. 462.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Pollyalloy ★★★★
within 2 standard deviations
(~95.5% confidence):

154 — Infinity
>>
21
Rare Power Cell ★★★ 8>>

Rare Power Cell ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 490 runs or so.

57.8Statistical Strength: Very unreliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

34.66 — 172.9
>>
2.6
Uncommon Expansion Module ★★ 26>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

17.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

13.64 — 25.49
>>
0.8
Uncommon Relay ★★ 25>>

Uncommon Relay ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

18.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Relay ★★
within 2 standard deviations
(~95.5% confidence):

14.07 — 26.91
>>
0.8
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.