Difference between revisions of "Template:DropTest/A Kazon Scorned/3"

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| cost = 18
 
| cost = 18
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Captain Sheridan | by2 = Travis442 | by3= benignreality | by4= Siguard | by5 = bntracy | by6=Crunch | by7 = Kesss
+
| by = Captain Sheridan | by2 = Travis442 | by3= benignreality | by4= Siguard | by5 = bntracy | by6=Crunch | by7 = Kesss | by8 = Octarolakh
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 20 + 3 + 10 + 6 + (8+4) + 9 + 3
+
| runs = 20 + 3 + 10 + 6 + (8+4) + 9 + 3 + 2
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = August + September 2016
+
| date = August + October 2016
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Power Cell|superrare}}        |  1 + 0 +  0 + 1 + ( 1+0) +  2 + 1 | 1
+
| {{item|Power Cell|superrare}}        |  1 + 0 +  0 + 1 + ( 1+0) +  2 + 1 + 0 | 1
| {{item|Replicator Ration|superrare}} |  2 + 0 +  1 + 0 + ( 2+0) +  2 + 0 | 1
+
| {{item|Replicator Ration|superrare}} |  2 + 0 +  1 + 0 + ( 2+0) +  2 + 0 + 0 | 1
| {{item|Expansion Module|rare}}      |  9 + 1 +  6 + 3 + ( 1+1) +  3 + 0 | 1
+
| {{item|Expansion Module|rare}}      |  9 + 1 +  6 + 3 + ( 1+1) +  3 + 0 + 0 | 1
| {{item|Incense|uncommon}}            | 18 + 3 + 12 + 7 + (10+6) + 11 + 6 | 1
+
| {{item|Incense|uncommon}}            | 18 + 3 + 12 + 7 + (10+6) + 11 + 6 + 5 | 1
| {{item|Subprocessor|uncommon}}      | 30 + 5 + 11 + 7 + (10+5) +  9 + 2 | 1
+
| {{item|Subprocessor|uncommon}}      | 30 + 5 + 11 + 7 + (10+5) +  9 + 2 + 1 | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 14:12, 4 October 2016

Mission tested: A Kazon Scorned Epic
By: Captain Sheridan, Travis442, benignreality & Siguard (+ more)
Date(s): August + October 2016
Runs: 65   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Power Cell ★★★★ 6>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 34,000 runs or so.

195.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

107.98 — 1004.67
>>
10.8
Super Rare Replicator Ration ★★★★ 7>>

Super Rare Replicator Ration ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 22,000 runs or so.

167.1Statistical Strength: Very unreliable

Range of average cost per
Super Rare Replicator Ration ★★★★
within 2 standard deviations
(~95.5% confidence):

95.83 — 653.28
>>
9.3
Rare Expansion Module ★★★ 24>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 540 runs or so.

48.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

35.24 — 79.05
>>
2.7
Uncommon Incense ★★ 78>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

15.0Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

12.76 — 18.2
>>
0.8
Uncommon Subprocessor ★★ 80>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

14.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

12.48 — 17.67
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.