Difference between revisions of "Template:DropTest/A Kazon Scorned/3"

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(Replicator Ration -> Synthesized Polymer)
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| by = Captain Sheridan | by2 = Travis442 | by3= benignreality | by4= Siguard | by5 = bntracy | by6=Crunch | by7 = Kesss | by8 = Octarolakh |by9=Darxide
 
| by = Captain Sheridan | by2 = Travis442 | by3= benignreality | by4= Siguard | by5 = bntracy | by6=Crunch | by7 = Kesss | by8 = Octarolakh |by9=Darxide
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 20 + 3 + 10 + 8 + (8+4) + 10 + 3 + 2 + 15
+
| runs = 20 + 3 + 10 + 24 + (8+4) + 10 + 3 + 2 + 15
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = August + November 2016
 
| date = August + November 2016
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Power Cell|superrare}}        |  1 + 0 +  0 +  1 + ( 1+0) +  2 + 1 + 0 +  0 | 1
+
| {{item|Power Cell|superrare}}        |  1 + 0 +  0 +  2 + ( 1+0) +  2 + 1 + 0 +  0 | 1
| {{item|Synthesized Polymer|superrare}} |  2 + 0 +  1 +  0 + ( 2+0) +  2 + 0 + 0 +  1 | 1
+
| {{item|Synthesized Polymer|4}}       |  2 + 0 +  1 +  1 + ( 2+0) +  2 + 0 + 0 +  1 | 1
| {{item|Expansion Module|rare}}      |  9 + 1 +  6 +  5 + ( 1+1) +  4 + 0 + 0 + 10 | 1
+
| {{item|Expansion Module|rare}}      |  9 + 1 +  6 +  9 + ( 1+1) +  4 + 0 + 0 + 10 | 1
| {{item|Incense|uncommon}}            | 18 + 3 + 12 + 7 + (10+6) + 12 + 6 + 5 + 14 | 1
+
| {{item|Incense|uncommon}}            | 18 + 3 + 12 + 26 + (10+6) + 12 + 6 + 5 + 14 | 1
| {{item|Subprocessor|uncommon}}      | 30 + 5 + 11 + 11 + (10+5) + 10 + 2 + 1 + 20 | 1
+
| {{item|Subprocessor|uncommon}}      | 30 + 5 + 11 + 34 + (10+5) + 10 + 2 + 1 + 20 | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  
Line 22: Line 22:
 
If you wish to share raw data for individual runs, you may do so in this area.
 
If you wish to share raw data for individual runs, you may do so in this area.
  
-----2016-08-30 Siguard
+
-----2016-08-30 Siguard   |2017-01-04
Runs:            |
+
Runs:            |         |10          |20
Power Cell      |00100000
+
Power Cell      |0010000000| 1|0000000001| 2|0000
Replicator Ration|00000000
+
Replicator Ration|0000000010| 1|0000000000| 1|0000
Expansion Module |10101002
+
Expansion Module |1010100200| 5|0000110000| 7|1001
Incense          |12111100
+
Incense          |1211110012|10|2213110020|22|1111
Subprocessor    |11021231
+
Subprocessor    |1102123111|13|1120113312|28|1221
                        |
+
                                                |
  
 
---bntracy, August 28 2016
 
---bntracy, August 28 2016

Revision as of 15:34, 4 January 2017

Mission tested: A Kazon Scorned Epic
By: Captain Sheridan, Travis442, benignreality & Siguard (+ more)
Date(s): August + November 2016
Runs: 99   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Power Cell ★★★★ 7>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 76,000 runs or so.

254.6Statistical Strength: Very unreliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

145.62 — 1011.12
>>
14.1
Super Rare Synthesized Polymer ★★★★ 9>>

Super Rare Synthesized Polymer ★★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 50 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 49 runs.

Also, a run dropping only this item is expected
per 36,000 runs or so.

198.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Synthesized Polymer ★★★★
within 2 standard deviations
(~95.5% confidence):

119.45 — 578.26
>>
11
Rare Expansion Module ★★★ 41>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 380 runs or so.

43.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

33.68 — 61.26
>>
2.4
Uncommon Incense ★★ 112>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.84 — 18.71
>>
0.9
Uncommon Subprocessor ★★ 128>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

13.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

12.28 — 16.07
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.