Template:DropTest/A Kazon Scorned/3

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Mission tested: A Kazon Scorned Epic
By: Captain Sheridan, Travis442, benignreality & Siguard (+2 more)
Date(s): August + September 2016
Runs: 59   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Power Cell ★★★★ 5>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

212.4Statistical Strength: Nearly useless

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

112.73 — 1834.27
>>
11.8
Super Rare Replicator Ration ★★★★ 7>>

Super Rare Replicator Ration ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 39 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 38 runs.

Also, a run dropping only this item is expected
per 16,000 runs or so.

151.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Replicator Ration ★★★★
within 2 standard deviations
(~95.5% confidence):

87.05 — 590.17
>>
8.4
Rare Expansion Module ★★★ 23>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 460 runs or so.

46.2Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

33.22 — 75.71
>>
2.6
Uncommon Incense ★★ 66>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.46 — 20
>>
0.9
Uncommon Subprocessor ★★ 76>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

14Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

11.9 — 16.91
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.