Difference between revisions of "Template:DropTest/A Logical Response/3"

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(10 Runs added)
(Undo revision 167582 by Biolectra (talk) Template Error 1)
 
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| cost = 14
 
| cost = 14
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by=Treasigh | by2 = Siguard | by3 = Joker41NAM | by4 = Species 8471 | by5 = unknown |by6=Darxide |by7=ChewableCPP | by8=Octarolakh | by9 = Biolectra
+
| by=Treasigh | by2 = Siguard | by3 = Joker41NAM | by4 = Species 8471 | by5 = unknown |by6=Darxide |by7=ChewableCPP | by8=Octarolakh
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = (4+8+4+4) + 3 + 48+ 1 + 10 + (42) + 1 + 134 + 10
+
| runs = (4+8+4+4) + 3 + 48+ 1 + 10 + (42) + 1 + 134
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = March 2017 {{--}} Jan 2018
 
| date = March 2017 {{--}} Jan 2018
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| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Relay|rare}}              | ( 0+ 0+0+0) + 0  +  2+ 0 +  0 + ( 5) + 0 +  10 + 0 |
+
| {{item|Relay|rare}}              | ( 0+ 0+0+0) + 0  +  2+ 0 +  0 + ( 5) + 0 +  10 |
| {{item|Sensor|rare}}            | ( 1+ 1+1+0) + 0  +  2+ 0 +  1 + ( 2) + 0 +  9 + 0 |
+
| {{item|Sensor|rare}}            | ( 1+ 1+1+0) + 0  +  2+ 0 +  1 + ( 2) + 0 +  9 |
| {{item|Power Cell|uncommon}}    | ( 0+ 8+3+3) + 3  + 36+ 1 +  6 + (30) + 2 +  78 + 8 |
+
| {{item|Power Cell|uncommon}}    | ( 0+ 8+3+3) + 3  + 36+ 1 +  6 + (30) + 2 +  78 |
| {{item|Expansion Module|common}} | (11+15+8+9) + 6  +104+ 2 + 23 + (89) + 1 + 305 + 52|
+
| {{item|Expansion Module|common}} | (11+15+8+9) + 6  +104+ 2 + 23 + (89) + 1 + 305 |
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
|note={{dropTest/note|dropAdjustMar17 |301.0, 376.3, 31.4, and 5.7}}
 
|note={{dropTest/note|dropAdjustMar17 |301.0, 376.3, 31.4, and 5.7}}

Latest revision as of 12:26, 26 January 2018

Mission tested: A Logical Response Epic
By: Treasigh, Siguard, Joker41NAM & Species 8471 (+ more)
Date(s): March 2017 – Jan 2018
Runs: 259   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Relay ★★★ 17>>

Rare Relay ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

213.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

144.11 — 410.22
>>
15.2
Rare Sensor ★★★ 17>>

Rare Sensor ★★★

Average (mean) runs per drop: 16

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 35 runs in 10 percent of cases
  • 70 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 69 runs.

Also, a run dropping only this item is expected
per 95,000 runs or so.

213.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

144.11 — 410.22
>>
15.2
Uncommon Power Cell ★★ 170>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 95 runs or so.

21.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

18.78 — 24.68
>>
1.5
Common Expansion Module 573>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.3Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.07 — 6.61
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 301.0, 376.3, 31.4, and 5.7.