Template:DropTest/A Time of Morn-ing/3

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: A Time of Morn-ing Epic
By: Captain deMarco, Crunch, Chapey & inorlive (+1 more)
Date(s): June-August 2016
Runs: 58   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Toolbox 26>>

Common Toolbox

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

17.9Statistical Strength: Fairly reliable

Range of average cost per
Common Toolbox
within 2 standard deviations
(~95.5% confidence):

13.1 — 28.01
>>
2.2
Uncommon Incense ★★ 18>>

Uncommon Incense ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 900 runs or so.

25.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

17.81 — 46.67
>>
3.2
Common Replicator Ration 60>>

Common Replicator Ration

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

7.7Statistical Strength: Fairly reliable

Range of average cost per
Common Replicator Ration
within 2 standard deviations
(~95.5% confidence):

6.39 — 9.78
>>
1
Basic Isolinear Chips 70>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

6.6Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.59 — 8.14
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.