Template:DropTest/A Time of Morn-ing/3

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Mission tested: A Time of Morn-ing Epic
By: Captain deMarco, Crunch & Chapey
Date(s): June 2016
Runs: 52   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Toolbox 22>>

Common Toolbox

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 360 runs or so.

18.9Statistical Strength: Somewhat unreliable

Range of average cost per
Common Toolbox
within 2 standard deviations
(~95.5% confidence):

13.54 — 31.33
>>
2.4
Uncommon Incense ★★ 18>>

Uncommon Incense ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 650 runs or so.

23.1Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

16 — 41.63
>>
2.9
Common Replicator Ration 54>>

Common Replicator Ration

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

7.7Statistical Strength: Fairly reliable

Range of average cost per
Common Replicator Ration
within 2 standard deviations
(~95.5% confidence):

6.31 — 9.89
>>
1
Basic Isolinear Chips 62>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

6.7Statistical Strength: Fairly reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.6 — 8.36
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.