Template:DropTest/A Time of Morn-ing/3

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Mission tested: A Time of Morn-ing Epic
By: Captain deMarco, Crunch, Chapey & inorlive
Date(s): June 2016
Runs: 56   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Toolbox 24>>

Common Toolbox

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

18.7Statistical Strength: Fairly reliable

Range of average cost per
Common Toolbox
within 2 standard deviations
(~95.5% confidence):

13.54 — 30.06
>>
2.3
Uncommon Incense ★★ 18>>

Uncommon Incense ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 810 runs or so.

24.9Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

17.2 — 44.99
>>
3.1
Common Replicator Ration 59>>

Common Replicator Ration

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

7.6Statistical Strength: Fairly reliable

Range of average cost per
Common Replicator Ration
within 2 standard deviations
(~95.5% confidence):

6.27 — 9.62
>>
0.9
Basic Isolinear Chips 67>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.62 — 8.26
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.