Difference between revisions of "Template:DropTest/Assault and Battery/2"

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Revision as of 15:48, 13 July 2016

Mission tested: Assault and Battery Elite
By: Varietas, Crunch, Siguard & Chapey
Date(s): June-July 2016
Runs: 24   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Raktajino 4>>

Common Raktajino

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 330,000 runs or so.

36.0Statistical Strength: Nearly useless

Range of average cost per
Common Raktajino
within 2 standard deviations
(~95.5% confidence):

18.14 — 2261.86
>>
6
Basic Darts 24>>

Basic Darts

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

6.0Statistical Strength: Fairly reliable

Range of average cost per
Basic Darts
within 2 standard deviations
(~95.5% confidence):

4.43 — 9.31
>>
1
Basic Desktop Monitor 28>>

Basic Desktop Monitor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

5.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Desktop Monitor
within 2 standard deviations
(~95.5% confidence):

3.9 — 7.56
>>
0.9
Common Expansion Module 14>>

Common Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

10.3Statistical Strength: Somewhat unreliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.87 — 20.43
>>
1.7
Basic Power Cell 26>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

5.5Statistical Strength: Fairly reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

4.14 — 8.35
>>
0.9

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.