Difference between revisions of "Template:DropTest/Back Into the Fold/3"

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| runs = 2 + 0 + 10 + 10 + 10 + 10 + 10
 
| runs = 2 + 0 + 10 + 10 + 10 + 10 + 10
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = January 2018 {{--}} January 2018
+
| date = January 2018 {{--}} May 2019
 
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Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  

Latest revision as of 02:20, 8 May 2019

Mission tested: Back Into the Fold Epic
By: Crunch & Henka
Date(s): January 2018 – May 2019
Runs: 52   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 28>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

33.18 — 67.89
>>
1.9
Super Rare Isolinear Chips ★★★★ 17>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 770 runs or so.

73.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

50.3 — 135.79
>>
3.1
Rare Incense ★★★ 52>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

19.56 — 31.06
>>
1
Uncommon Optronic Circuit ★★ 59>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

21.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

17.54 — 26.64
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.