Difference between revisions of "Template:DropTest/Battle Shinzon/3"

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| cost = 24
 
| cost = 24
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Loulybob | by2 = ChewableCPP | by3=Siguard | by4=Fredou | by5=Crunch |by6=WaldoMag | by8=CMO Zoidberg| by9=koba44
+
| by = Loulybob | by2 = ChewableCPP | by3=Siguard | by4=Fredou | by5=Crunch |by6=WaldoMag | by8=CMO Zoidberg| by9=koba44 |by10=Henka
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 1 + 1 + 1 + 20 + 1 +50 +5 + 32
+
| runs = 1 + 1 + 1 + 20 + 1 +50 +5 + 32 + 100
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = Mar 2017 - Feb 2019
+
| date = Mar 2017 - August 2019
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Astrometric Chart|2}} | 1 + 2 + 1 + 24 + 2 +63 +8 + 43| 1
+
| {{item|Astrometric Chart|2}} | 1 + 2 + 1 + 24 + 2 +63 +8 + 43 + 121| 1
| {{item|Laser Scalpel|0}}    | 0 + 1 + 0 + 10 + 0 +21 +0 + 20| 1
+
| {{item|Laser Scalpel|0}}    | 0 + 1 + 0 + 10 + 0 +21 +0 + 20 +  43| 1
| {{item|Sensor|Super Rare}}  | 0 + 0 + 0 +  1 + 1 +12 +7 + 11| 1
+
| {{item|Sensor|Super Rare}}  | 0 + 0 + 0 +  1 + 1 +12 +7 + 11 +  23| 1
| {{item|Incense|Uncommon}}    | 2 + 0 + 2 + 25 + 0 +54 +0 + 22| 1
+
| {{item|Incense|Uncommon}}    | 2 + 0 + 2 + 25 + 0 +54 +0 + 22 + 113| 1
  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Revision as of 12:09, 20 August 2019

Mission tested: Battle Shinzon Epic
By: Loulybob, ChewableCPP, Siguard & Fredou (+2 more)
Date(s): Mar 2017 - August 2019
Runs: 211   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 265>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

19.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

17.47 — 21.09
>>
0.8
Basic Laser Scalpel 95>>

Basic Laser Scalpel

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 300 runs or so.

53.3Statistical Strength: Very reliable

Range of average cost per
Basic Laser Scalpel
within 2 standard deviations
(~95.5% confidence):

44.82 — 65.75
>>
2.2
Super Rare Sensor ★★★★ 55>>

Super Rare Sensor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

92.1Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

73.2 — 124.07
>>
3.8
Uncommon Incense ★★ 218>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

23.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

20.93 — 26.09
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 20.7, -, 136.0, and 20.7.