Difference between revisions of "Template:DropTest/Beyond the Call/2"

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Line 5: Line 5:
 
| cost = 6
 
| cost = 6
 
<!-- username of tester -->
 
<!-- username of tester -->
| by = CodeHydro | by2=Captain deMarco | by3=Iviv
+
| by = CodeHydro | by2=Captain deMarco | by3=Iviv | by4=inorlive
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
 
| runs = {{#expr: 15 + 10 + 2 + 9}}
 
| runs = {{#expr: 15 + 10 + 2 + 9}}

Revision as of 11:08, 5 July 2016

Mission tested: Beyond the Call Elite
By: CodeHydro, Captain deMarco, Iviv & inorlive
Date(s): June 2016
Runs: 36   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 30>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

7.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

5.49 — 10.46
>>
1.2
Common D'k tahg 3>>Unable to display streak info due to insufficient sample size. 72.0Statistical Strength: Nearly useless

Range of average cost per
Common D'k tahg
within 2 standard deviations
(~95.5% confidence):

33.58 — Infinity
>>
12
Basic EJ-7 Interlock 27>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

8.0Statistical Strength: Fairly reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

5.99 — 12.03
>>
1.3
Common Power Cell 23>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

9.4Statistical Strength: Fairly reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

6.85 — 14.95
>>
1.6
Basic Subprocessor 25>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 81 runs or so.

8.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.39 — 13.34
>>
1.4
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.