Template:DropTest/Beyond the Call/2

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Mission tested: Beyond the Call Elite
By: CodeHydro, Captain deMarco, inorlive & Tygra Dax (+ more)
Date(s): June 2016 – May 2018
Runs: 1473   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 1177>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

7.15 — 7.9
>>
1.3
Common D'k tahg 231>>

Common D'k tahg

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,000 runs or so.

38.3Statistical Strength: Very reliable

Range of average cost per
Common D'k tahg
within 2 standard deviations
(~95.5% confidence):

33.91 — 43.88
>>
6.4
Basic EJ-7 Interlock 1143>>

Basic EJ-7 Interlock

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic EJ-7 Interlock
within 2 standard deviations
(~95.5% confidence):

7.36 — 8.15
>>
1.3
Common Power Cell 716>>

Common Power Cell

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

12.3Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

11.55 — 13.25
>>
2.1
Basic Subprocessor 1152>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.3 — 8.08
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.