Template:DropTest/Change of Scenery/3

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Revision as of 12:28, 25 January 2018 by Biolectra (talk | contribs) (10 Runs added)
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Mission tested: Change of Scenery Epic
By: WaldoMag, Henka, Crunch & Biolectra
Date(s): December 2017 – January 2018
Runs: 42   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 34>>

Uncommon Backpack ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

29.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

22.91 — 42.01
>>
1.2
Basic Micro-Optic Drill 20>>

Basic Micro-Optic Drill

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

50.4Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Micro-Optic Drill
within 2 standard deviations
(~95.5% confidence):

35.7 — 85.69
>>
2.1
Super Rare Subprocessor ★★★★ 13>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 910 runs or so.

77.5Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

50.76 — 164.07
>>
3.2
Uncommon Clothing Pattern ★★ 59>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.7 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

14.35 — 21.11
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.