Difference between revisions of "Template:DropTest/Cleansing Fire/2"

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| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| [[Constellation Class Schematic]]            | {{#expr: 15 + 12 + 3 +  6 +3}} | 3
+
| [[Constellation Class Schematic]]            | {{#expr: 15 + 12 + 3 +  6 + 9}} | 3
 
| {{item|Pattern Enhancer|common}}              | {{#expr:  1 +  2 + 0 +  1 + 2}} |    <!-- NOTE: order changed! -->
 
| {{item|Pattern Enhancer|common}}              | {{#expr:  1 +  2 + 0 +  1 + 2}} |    <!-- NOTE: order changed! -->
 
| {{item|Phaser Type 1|common}}                | {{#expr:  1 +  2 + 1 +  2 + 2}} |  
 
| {{item|Phaser Type 1|common}}                | {{#expr:  1 +  2 + 1 +  2 + 2}} |  

Revision as of 13:14, 5 July 2016

Mission tested: Cleansing Fire Elite
By: TheGambit, Cpt Nichols, Iviv & Crunch (+1 more)
Date(s): June 8th 2016
Runs: 40   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x3) 45>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 3

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 510 runs or so.

5.3Statistical Strength: Somewhat unreliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

3.59 — 10.36
>>
0.9
Common Pattern Enhancer 6>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 8,000 runs or so.

40.0Statistical Strength: Very unreliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

22.23 — 199.16
>>
6.7
Common Phaser Type 1 8>>

Common Phaser Type 1

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,400 runs or so.

30.0Statistical Strength: Very unreliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

17.79 — 95.54
>>
5
Common Starfleet Uniform Pattern 25>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

9.6Statistical Strength: Fairly reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

7.07 — 14.94
>>
1.6
Basic Interlink 66>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.12 — 4.36
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.