Difference between revisions of "Template:DropTest/Death Throes/3"

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(10 Runs added)
 
Line 3: Line 3:
 
| cost = 20
 
| cost = 20
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = NuclearRodent | by2 = Bloodwine | by3 = ChewableCPP | by4 = Biolectra
+
| by = NuclearRodent | by2 = Bloodwine | by3 = ChewableCPP | by4 = Biolectra |by5=WaldoMag
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 1 + 4 + 3 + 10}}
+
| runs = {{#expr: 1 + 4 + 3 + 10 +20 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = June 2017 {{--}} Jan 2018
 
| date = June 2017 {{--}} Jan 2018
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Furs|super rare}} |            {{#expr:  0 + 1 + 1 + 1 }} | 1
+
| {{item|Furs|super rare}} |            {{#expr:  0 + 1 + 1 + 1 + 8 }} | 1
| {{item|Casing|rare}} |                {{#expr:  0 + 1 + 0 + 3 }} | 1
+
| {{item|Casing|rare}} |                {{#expr:  0 + 1 + 0 + 3 + 2 }} | 1
| {{item|Incense|uncommon}} |            {{#expr: 1 + 7 + 5 + 16 }} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 1 + 7 + 5 + 16 + 24 }} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 2 + 3 + 3 + 10 }} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 2 + 3 + 3 + 10 +26 }} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=yes| Unreliable so not worth repeating  }}
 
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=yes| Unreliable so not worth repeating  }}

Latest revision as of 20:21, 3 June 2018

Mission tested: Death Throes Epic
By: NuclearRodent, Bloodwine, ChewableCPP & Biolectra (+1 more)
Date(s): June 2017 – Jan 2018
Runs: 38   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 11>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

69.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

43.85 — 162.84
>>
3.5
Rare Casing ★★★ 6>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,900 runs or so.

126.7Statistical Strength: Very unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

70.44 — 627.77
>>
6.3
Uncommon Incense ★★ 53>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

14.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

11.93 — 17.97
>>
0.7
Uncommon Sensor ★★ 44>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

13.96 — 22.65
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: Unreliable so not worth repeating.