Difference between revisions of "Template:DropTest/Death Throes/3"

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(Added data from warp 2 run)
 
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| cost = 20
 
| cost = 20
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731 |by8 = Siguard | by9 = Tygra Dax | by10 = Dhrekr | by11 = SYSKonfigg |
+
| by = NuclearRodent | by2 = Bloodwine | by3 = ChewableCPP | by4 = Biolectra |by5=WaldoMag  
by12=WaldoMag | by13 = Octarolakh | by14 = LapplandsCohan | by15 = MasterSlywalker
 
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 60 + (2+6+1) + 20 + 10 + 1 + 2 + (5+2) + 11 }}
+
| runs = {{#expr: 1 + 4 + 3 + 10 +20 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = June {{--}} November 2016
+
| date = June 2017 {{--}} Jan 2018
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 +  1 +  4 + (0+ 0+0) +  0 +  0 + 0 + 0 + (0+0) +  0 }} | 1
+
| {{item|Furs|super rare}} |            {{#expr:  0 + 1 + 1 + 1 + 8 }} | 1
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 + (0+0) +  2 }} | 1
+
| {{item|Casing|rare}} |                {{#expr:  0 + 1 + 0 + 3 + 2 }} | 1
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 25 + (0+ 4+1) +  5 +  6 + 1 + 0 + (3+1) +  3 }} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 1 + 7 + 5 + 16 + 24 }} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 79 + (2+10+0) + 29 +  9 + 0 + 2 + (7+2) + 13 }} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 2 + 3 + 3 + 10 +26 }} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 69 + (4+ 4+2) + 24 + 14 + 1 + 3 + (5+3) + 15 }} | 1
 
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
| note =  
+
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=yes| Unreliable so not worth repeating  }}
 
}}<!--//
 
}}<!--//
 
If you wish to share raw data for individual runs, you may do so in this area.
 
If you wish to share raw data for individual runs, you may do so in this area.
  
 +
All runs below are prior to the drop table changes that saw the 4* database removed and drops changed - NuclearRodent
 
2016-06-28, Tygra Dax, 2 regular runs
 
2016-06-28, Tygra Dax, 2 regular runs
 
0,0,0,2,1
 
0,0,0,2,1

Latest revision as of 20:21, 3 June 2018

Mission tested: Death Throes Epic
By: NuclearRodent, Bloodwine, ChewableCPP & Biolectra (+1 more)
Date(s): June 2017 – Jan 2018
Runs: 38   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 11>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,100 runs or so.

69.1Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

43.85 — 162.84
>>
3.5
Rare Casing ★★★ 6>>

Rare Casing ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,900 runs or so.

126.7Statistical Strength: Very unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

70.44 — 627.77
>>
6.3
Uncommon Incense ★★ 53>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 10 runs or so.

14.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

11.93 — 17.97
>>
0.7
Uncommon Sensor ★★ 44>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

13.96 — 22.65
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: Unreliable so not worth repeating.