Difference between revisions of "Template:DropTest/Death Throes/3"

From Star Trek Timelines Wiki
Jump to: navigation, search
Line 3: Line 3:
 
| cost = 20
 
| cost = 20
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch
+
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch | by5 = inorlive
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 4}}
+
| runs = {{#expr: 20 + 5 + 4 + 4 + 7 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2016
 
| date = July 2016
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2}} | 1
+
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 + 0 }} | 1
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0}} | 1
+
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 + 0 }} | 1
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 2}} | 1
+
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 2 + 3 }} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 4}} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 4 + 11 }} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 4}} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 4 + 7 }} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 08:32, 20 July 2016

Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+1 more)
Date(s): July 2016
Runs: 40   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 3>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 64,000 runs or so.

266.7Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

124.32 — Infinity
>>
13.3
Super Rare Furs ★★★★ 2>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 46 runs in 10 percent of cases
  • 92 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 91 runs.

Also, a run dropping only this item is expected
per 220,000 runs or so.

400.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

166.1 — Infinity
>>
20
Rare Casing ★★★ 16>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

50.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

34.07 — 93.88
>>
2.5
Uncommon Incense ★★ 51>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

12.93 — 19.94
>>
0.8
Uncommon Sensor ★★ 48>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

13.61 — 21.49
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.