Difference between revisions of "Template:DropTest/Death Throes/3"

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Line 3: Line 3:
 
| cost = 20
 
| cost = 20
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731
+
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731 |by8 = Siguard
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 4 + 7 + 5 + 3}}
+
| runs = {{#expr: 20 + 5 + 4 + 4 + 7 + 5 + 3 + 2}}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2016
 
| date = July 2016
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 + 0}} | 1
+
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 + 0 + 0}} | 1
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 + 1}} | 1
+
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 + 1 + 0}} | 1
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 2 +  3 + 0 + 1}} | 1
+
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 2 +  3 + 0 + 1 + 1}} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 4 + 11 + 6 + 0}} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 4 + 11 + 6 + 0 + 3}} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 4 +  7 + 5 + 7}} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 4 +  7 + 5 + 7 + 2}} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  
Line 42: Line 42:
 
incense      000
 
incense      000
 
sensor      313
 
sensor      313
 +
 +
-----2016-08-01 Siguard
 +
Runs:          |
 +
Database (Panel)|00
 +
Furs            |00
 +
Casing          |01
 +
Incense        |12
 +
Sensor          |20
 +
                  |
  
 
//-->
 
//-->

Revision as of 13:55, 1 August 2016

Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+ more)
Date(s): July 2016
Runs: 50   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 5>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

200.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

106.25 — 1699.81
>>
10
Super Rare Furs ★★★★ 5>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

200.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

106.25 — 1699.81
>>
10
Rare Casing ★★★ 18>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 580 runs or so.

55.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

38.48 — 99.87
>>
2.8
Uncommon Incense ★★ 60>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.88 — 20.85
>>
0.8
Uncommon Sensor ★★ 62>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

13.49 — 20.04
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.