Difference between revisions of "Template:DropTest/Death Throes/3"

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| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731 |by8 = Siguard
 
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731 |by8 = Siguard
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 4 + 7 + 5 + 3 + 42}}
+
| runs = {{#expr: 20 + 5 + 4 + 4 + 7 + 5 + 3 + 54}}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2016
 
| date = July 2016
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 + 0 +  2}} | 1
+
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 + 0 +  3}} | 1
 
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 + 1 +  3}} | 1
 
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 + 1 +  3}} | 1
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 2 +  3 + 0 + 1 + 19}} | 1
+
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 2 +  3 + 0 + 1 + 22}} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 4 + 11 + 6 + 0 + 51}} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 4 + 11 + 6 + 0 + 73}} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 4 +  7 + 5 + 7 + 51}} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 4 +  7 + 5 + 7 + 61}} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  
Line 44: Line 44:
  
 
-----2016-08-01 Siguard
 
-----2016-08-01 Siguard
Runs:          |          |10          |20          |30          |40
+
Runs:          |          |10          |20          |30          |40           |50
Database (Panel)|0000000000| 0|0000000000| 0|0010000010| 2|0000000000| 2|00
+
Database (Panel)|0000000000| 0|0000000000| 0|0010000010| 2|0000000000| 2|0000000000| 2|0001
Furs            |0000000000| 0|1000000000| 1|0001000000| 2|0010000000| 3|00
+
Furs            |0000000000| 0|1000000000| 1|0001000000| 2|0010000000| 3|0000000000| 3|0000
Casing          |0112011000| 6|0110000010| 9|0000011011|13|0001010021|18|10
+
Casing          |0112011000| 6|0110000010| 9|0000011011|13|0001010021|18|1000000000|19|1101
Incense        |1200011213|11|1122122210|25|2110111311|37|3110211101|48|12
+
Incense        |1200011213|11|1122122210|25|2110111311|37|3110211101|48|1223222133|69|1120
Sensor          |2021311120|13|1101211113|25|1212211001|36|0212112211|49|11
+
Sensor          |2021311120|13|1101211113|25|1212211001|36|0212112211|49|1110111200|57|1111
 
                                                                           |
 
                                                                           |
  
 
//-->
 
//-->

Revision as of 23:37, 5 August 2016

Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+ more)
Date(s): July 2016
Runs: 102   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 8>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 56,000 runs or so.

255.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

150.09 — 847.02
>>
12.8
Super Rare Furs ★★★★ 8>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 58 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 57 runs.

Also, a run dropping only this item is expected
per 56,000 runs or so.

255.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

150.09 — 847.02
>>
12.8
Rare Casing ★★★ 39>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

52.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

40.25 — 74.69
>>
2.6
Uncommon Incense ★★ 130>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

13.85 — 18.1
>>
0.8
Uncommon Sensor ★★ 121>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

14.77 — 19.64
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.