Difference between revisions of "Template:DropTest/Death Throes/3"

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<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
 
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731 |by8 = Siguard | by9 = Tygra Dax | by10 = Dhrekr | by11 = SYSKonfigg |
 
| by = Koba44 | by2 = R'nali | by3 = Captain deMarco |by4 = Crunch  | by5 = inorlive | by6 = SleepingDragon | by7 = writerguy731 |by8 = Siguard | by9 = Tygra Dax | by10 = Dhrekr | by11 = SYSKonfigg |
by12=WaldoMag | by13 = Octarolakh
+
by12=WaldoMag | by13 = Octarolakh | by14 = LapplandsCohan
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 54 + (2+6+1) + 20 + 10 + 1 + 2 }}
+
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 54 + (2+6+1) + 20 + 10 + 1 + 2 + 5 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = June {{--}} August 2016
+
| date = June {{--}} November 2016
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 +  1 +  3 + (0+ 0+0) +  0 +  0 + 0 + 0 }} | 1
+
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 +  1 +  3 + (0+ 0+0) +  0 +  0 + 0 + 0 + 0 }} | 1
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 }} | 1
+
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 + 0 }} | 1
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 22 + (0+ 4+1) +  5 +  6 + 1 + 0 }} | 1
+
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 22 + (0+ 4+1) +  5 +  6 + 1 + 0 + 3 }} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 73 + (2+10+0) + 29 +  9 + 0 + 2 }} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 73 + (2+10+0) + 29 +  9 + 0 + 2 + 7 }} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 61 + (4+ 4+2) + 24 + 14 + 1 + 3 }} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 61 + (4+ 4+2) + 24 + 14 + 1 + 3 + 5 }} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  
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Sensor          |2021311120|13|1101211113|25|1212211001|36|0212112211|49|1110111200|57|1111
 
Sensor          |2021311120|13|1101211113|25|1212211001|36|0212112211|49|1110111200|57|1111
 
                                                                           |
 
                                                                           |
 +
 +
----- LapplandsCohan
 +
2016-11-01 Warp 5: 0,0,3,7,5
 +
-----
  
 
//-->
 
//-->

Revision as of 14:11, 1 November 2016

Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+ more)
Date(s): June – November 2016
Runs: 176   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 9>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 90 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 89 runs.

Also, a run dropping only this item is expected
per 200,000 runs or so.

391.1Statistical Strength: Very unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

235.38 — 1155.72
>>
19.6
Super Rare Furs ★★★★ 15>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

234.7Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

155.46 — 478.42
>>
11.7
Rare Casing ★★★ 76>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

46.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

38.2 — 58.81
>>
2.3
Uncommon Incense ★★ 222>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.38 — 17.66
>>
0.8
Uncommon Sensor ★★ 206>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

15.41 — 19.18
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.