Difference between revisions of "Template:DropTest/Death Throes/3"

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by12=WaldoMag | by13 = Octarolakh | by14 = LapplandsCohan | by15 = MasterSlywalker
 
by12=WaldoMag | by13 = Octarolakh | by14 = LapplandsCohan | by15 = MasterSlywalker
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 54 + (2+6+1) + 20 + 10 + 1 + 2 + 5 + 3 }}
+
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 54 + (2+6+1) + 20 + 10 + 1 + 2 + 5 + 4 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = June {{--}} November 2016
 
| date = June {{--}} November 2016
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| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 + 0 + 0}} | 1
 
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 + 0 + 0}} | 1
 
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 22 + (0+ 4+1) +  5 +  6 + 1 + 0 + 3 + 2}} | 1
 
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 22 + (0+ 4+1) +  5 +  6 + 1 + 0 + 3 + 2}} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 73 + (2+10+0) + 29 +  9 + 0 + 2 + 7 + 4}} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 73 + (2+10+0) + 29 +  9 + 0 + 2 + 7 + 5}} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 61 + (4+ 4+2) + 24 + 14 + 1 + 3 + 5 + 3}} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 61 + (4+ 4+2) + 24 + 14 + 1 + 3 + 5 + 5}} | 1
 
<!-- any remarks you want to add below the table -->
 
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| note =  
 
| note =  

Revision as of 14:54, 15 November 2016

Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+ more)
Date(s): June – November 2016
Runs: 180   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 9>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 46 runs in 10 percent of cases
  • 92 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 91 runs.

Also, a run dropping only this item is expected
per 220,000 runs or so.

400.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

240.72 — 1182.39
>>
20
Super Rare Furs ★★★★ 15>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 47,000 runs or so.

240.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

158.98 — 489.44
>>
12
Rare Casing ★★★ 78>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 330 runs or so.

46.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

38.15 — 58.4
>>
2.3
Uncommon Incense ★★ 227>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.4 — 17.64
>>
0.8
Uncommon Sensor ★★ 211>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

15.4 — 19.12
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.