Difference between revisions of "Template:DropTest/Death Throes/3"

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(Added data from warp 2 run)
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by12=WaldoMag | by13 = Octarolakh | by14 = LapplandsCohan | by15 = MasterSlywalker
 
by12=WaldoMag | by13 = Octarolakh | by14 = LapplandsCohan | by15 = MasterSlywalker
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 60 + (2+6+1) + 20 + 10 + 1 + 2 + 5 + 11 }}
+
| runs = {{#expr: 20 + 5 + 4 + 7 + 7 + 5 + 27 + 60 + (2+6+1) + 20 + 10 + 1 + 2 + (5+2) + 11 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = June {{--}} November 2016
 
| date = June {{--}} November 2016
Line 13: Line 13:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 +  1 +  4 + (0+ 0+0) +  0 +  0 + 0 + 0 + 0 +  0 }} | 1
+
| {{item|Database (Panel)|super rare}} | {{#expr:  1 + 0 + 0 + 2 +  0 + 2 +  1 +  4 + (0+ 0+0) +  0 +  0 + 0 + 0 + (0+0) +  0 }} | 1
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 + 0 +  2 }} | 1
+
| {{item|Furs|super rare}} |            {{#expr:  2 + 0 + 0 + 0 +  0 + 2 +  3 +  3 + (0+ 0+0) +  2 +  1 + 1 + 1 + (0+0) +  2 }} | 1
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 25 + (0+ 4+1) +  5 +  6 + 1 + 0 + 3 +  3 }} | 1
+
| {{item|Casing|rare}} |                {{#expr:  8 + 1 + 2 + 5 +  3 + 0 + 15 + 25 + (0+ 4+1) +  5 +  6 + 1 + 0 + (3+1) +  3 }} | 1
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 79 + (2+10+0) + 29 +  9 + 0 + 2 + 7 + 13 }} | 1
+
| {{item|Incense|uncommon}} |            {{#expr: 23 + 8 + 5 + 7 + 11 + 6 + 30 + 79 + (2+10+0) + 29 +  9 + 0 + 2 + (7+2) + 13 }} | 1
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 69 + (4+ 4+2) + 24 + 14 + 1 + 3 + 5 + 15 }} | 1
+
| {{item|Sensor|uncommon}} |            {{#expr: 26 + 6 + 5 + 7 +  7 + 5 + 32 + 69 + (4+ 4+2) + 24 + 14 + 1 + 3 + (5+3) + 15 }} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  
Line 75: Line 75:
 
----- LapplandsCohan
 
----- LapplandsCohan
 
2016-11-01 Warp 5: 0,0,3,7,5
 
2016-11-01 Warp 5: 0,0,3,7,5
 +
2016-12-13 Warp 2: 0,0,1,2,3
 
-----
 
-----
  
 
//-->
 
//-->

Revision as of 16:17, 13 December 2016

Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+ more)
Date(s): June – November 2016
Runs: 195   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 10>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 90 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 89 runs.

Also, a run dropping only this item is expected
per 200,000 runs or so.

390.0Statistical Strength: Very unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

239.62 — 1047.16
>>
19.5
Super Rare Furs ★★★★ 17>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 53 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 52 runs.

Also, a run dropping only this item is expected
per 41,000 runs or so.

229.4Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

155.18 — 439.81
>>
11.5
Rare Casing ★★★ 83>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 350 runs or so.

47Statistical Strength: Fairly reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

39.04 — 59
>>
2.3
Uncommon Incense ★★ 243>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.61 — 17.8
>>
0.8
Uncommon Sensor ★★ 232>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

15.25 — 18.72
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.