Difference between revisions of "Template:DropTest/Death Throes/3"

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| cost = 20
 
| cost = 20
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by=middlehead | by2=NuclearRodent | by3=Bloodwine | by4=ChewableCPP | by5=Biolectra | by6=WaldoMag  
+
| by=middlehead | by2=NuclearRodent | by3=Bloodwine | by4=ChewableCPP | by5=Biolectra | by6=WaldoMag | by7=Henka
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 80 + 1 + 4 + 3 + 10 + 20
+
| runs = 80 + 1 + 4 + 3 + 10 + 20 + 100
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = June 2017 {{--}} Apr 2019
+
| date = June 2017 {{--}} Jun 2019
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Furs|super rare}}  | {{#expr:  9 + 0 + 1 + 1 +  1 +  8 }} | 1
+
| {{item|Furs|super rare}}  | {{#expr:  9 + 0 + 1 + 1 +  1 +  8 + 15 }} | 1
| {{item|Casing|rare}}      | {{#expr:  43 + 0 + 1 + 0 +  3 +  2 }} | 1
+
| {{item|Casing|rare}}      | {{#expr:  43 + 0 + 1 + 0 +  3 +  2 + 58 }} | 1
| {{item|Incense|uncommon}} | {{#expr: 103 + 1 + 7 + 5 + 16 + 24 }} | 1
+
| {{item|Incense|uncommon}} | {{#expr: 103 + 1 + 7 + 5 + 16 + 24 + 117 }} | 1
| {{item|Sensor|uncommon}}  | {{#expr:  85 + 2 + 3 + 3 + 10 + 26 }} | 1
+
| {{item|Sensor|uncommon}}  | {{#expr:  85 + 2 + 3 + 3 + 10 + 26 + 110 }} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=yes| Unreliable so not worth repeating  }}
 
| note = {{DropTest/note|dropAdjustMar17|itemsChanged=yes| Unreliable so not worth repeating  }}

Revision as of 11:36, 1 July 2019

Mission tested: Death Throes Epic
By: middlehead, NuclearRodent, Bloodwine & ChewableCPP (+ more)
Date(s): June 2017 – Jun 2019
Runs: 218   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Furs ★★★★ 35>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,500 runs or so.

124.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

93.72 — 185.69
>>
6.2
Rare Casing ★★★ 107>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 230 runs or so.

40.8Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

34.62 — 49.51
>>
2
Uncommon Incense ★★ 273>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16Statistical Strength: Very reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

14.62 — 17.6
>>
0.8
Uncommon Sensor ★★ 239>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 20 runs or so.

18.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

16.54 — 20.34
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: Unreliable so not worth repeating.