Template:DropTest/Death Throes/3

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Mission tested: Death Throes Epic
By: Koba44, R'nali, Captain deMarco & Crunch (+1 more)
Date(s): July 2016
Runs: 40   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 3>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 64,000 runs or so.

266.7Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

124.32 — Infinity
>>
13.3
Super Rare Furs ★★★★ 2>>

Super Rare Furs ★★★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 46 runs in 10 percent of cases
  • 92 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 91 runs.

Also, a run dropping only this item is expected
per 220,000 runs or so.

400.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Furs ★★★★
within 2 standard deviations
(~95.5% confidence):

166.1 — Infinity
>>
20
Rare Casing ★★★ 16>>

Rare Casing ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

50.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

34.07 — 93.88
>>
2.5
Uncommon Incense ★★ 51>>

Uncommon Incense ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

15.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Incense ★★
within 2 standard deviations
(~95.5% confidence):

12.93 — 19.94
>>
0.8
Uncommon Sensor ★★ 48>>

Uncommon Sensor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

13.61 — 21.49
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.