Template:DropTest/Empty Vessel/1

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Mission tested: Empty Vessel Normal
By: middlehead & Cruncher
Date(s): Dec 2018 – Dec 2018
Runs: 80   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Bloodwine 13>>

Basic Bloodwine

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,300 runs or so.

24.6Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

15.98 — 53.58
>>
6.2
Basic Medical Scanner (Popular) 92>>

Basic Medical Scanner (Popular)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

3.5Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Popular)
within 2 standard deviations
(~95.5% confidence):

2.99 — 4.16
>>
0.9
Common Isolinear Chips 56>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

5.7Statistical Strength: Fairly reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

4.63 — 7.46
>>
1.4
Basic Database (Panel) 79>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 28 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

3.42 — 4.97
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.