Difference between revisions of "Template:DropTest/Fool Me Twice/1"

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| by = Koba44 | by2=middlehead | by3=WaldoMag | by4=Henka <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
 
| by = Koba44 | by2=middlehead | by3=WaldoMag | by4=Henka <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 20 + 2 + 62 + 100
+
| runs = 20 + 4 + 62 + 100
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2019 {{--}} July 2019
 
| date = July 2019 {{--}} July 2019
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| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Prime Directive|1}}  | 27 + 0 + 62 + 100 | 1
+
| {{item|Prime Directive|1}}  | 27 + 5 + 62 + 100 | 1
 
| {{item|Database (Panel)|4}} |  3 + 0 + 1 + 1 | 1
 
| {{item|Database (Panel)|4}} |  3 + 0 + 1 + 1 | 1
 
| {{item|Casing|3}}          |  3 + 0 + 7 + 13 | 1
 
| {{item|Casing|3}}          |  3 + 0 + 7 + 13 | 1
| {{item|Emitter Crystal|2}}  | 10 + 2 + 52 + 81 | 1
+
| {{item|Emitter Crystal|2}}  | 10 + 3 + 52 + 81 | 1
 
| {{item|Relay|0}}            | 17 + 4 + 64 + 105 | 1
 
| {{item|Relay|0}}            | 17 + 4 + 64 + 105 | 1
  

Revision as of 16:43, 13 July 2019

Mission tested: Fool Me Twice Normal
By: Koba44, middlehead, WaldoMag & Henka
Date(s): July 2019 – July 2019
Runs: 186   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 194>>

Common Prime Directive

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

13.74 — 17.35
>>
1
Super Rare Database (Panel) ★★★★ 5>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 38

Based on test averages, to get one more drop,
you may need to do another:

  • 26 runs in 50 percent of cases (median)
  • 86 runs in 10 percent of cases
  • 171 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 170 runs.

Also, a run dropping only this item is expected
per 1,400,000 runs or so.

595.2Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

314.72 — 5471.08
>>
37.2
Rare Casing ★★★ 23>>

Rare Casing ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

129.4Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

91.85 — 218.83
>>
8.1
Uncommon Emitter Crystal ★★ 146>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

17.84 — 23.77
>>
1.3
Basic Relay 190>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.7Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

14.01 — 17.76
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.