Template:DropTest/Fool Me Twice/1

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Mission tested: Fool Me Twice Normal
By: Koba44, middlehead, WaldoMag & Henka
Date(s): July 2019 – July 2019
Runs: 184   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 189>>

Common Prime Directive

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

13.93 — 17.66
>>
1
Super Rare Database (Panel) ★★★★ 5>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 37

Based on test averages, to get one more drop,
you may need to do another:

  • 26 runs in 50 percent of cases (median)
  • 85 runs in 10 percent of cases
  • 169 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 168 runs.

Also, a run dropping only this item is expected
per 1,300,000 runs or so.

588.8Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

311.34 — 5410.51
>>
36.8
Rare Casing ★★★ 23>>

Rare Casing ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

128.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

90.87 — 216.44
>>
8
Uncommon Emitter Crystal ★★ 145>>

Uncommon Emitter Crystal ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Emitter Crystal ★★
within 2 standard deviations
(~95.5% confidence):

17.77 — 23.68
>>
1.3
Basic Relay 190>>

Basic Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

13.86 — 17.56
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.