Template:DropTest/Fool Me Twice/2

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Mission tested: Fool Me Twice Elite
By: Koba44, middlehead, WaldoMag & Henka
Date(s): July 2019 – July 2019
Runs: 125   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Prime Directive ★★ 10>>

Uncommon Prime Directive ★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 29 runs in 10 percent of cases
  • 57 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 56 runs.

Also, a run dropping only this item is expected
per 53,000 runs or so.

250.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Prime Directive ★★
within 2 standard deviations
(~95.5% confidence):

153.87 — 666.31
>>
12.5
Rare Spices ★★★ 71>>

Rare Spices ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

35.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Spices ★★★
within 2 standard deviations
(~95.5% confidence):

29 — 44.8
>>
1.8
Uncommon Synthehol ★★ 154>>

Uncommon Synthehol ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthehol ★★
within 2 standard deviations
(~95.5% confidence):

14.44 — 18.53
>>
0.8
Common Expansion Module 140>>

Common Expansion Module

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

15.75 — 20.62
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.