Difference between revisions of "Template:DropTest/Garak's Gamble/3"

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| by = Captain TF | by2 = Siguard | by3=Darxide | by4=middlehead | by5=WaldoMag  
 
| by = Captain TF | by2 = Siguard | by3=Darxide | by4=middlehead | by5=WaldoMag  
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 4 + 11 + (47) + 23 + 27 + 13
+
| runs = 4 + 11 + (47) + 23 + 27 + 14
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = June 2017 {{--}} Sept 2018
 
| date = June 2017 {{--}} Sept 2018
Line 12: Line 12:
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Combadge (DS9)|Uncommon}}      | 5 +  9 + (68) + 31 + 30 + 16 |
+
| {{item|Combadge (DS9)|Uncommon}}      | 5 +  9 + (68) + 31 + 30 + 17 |
| {{item|Encoded Communique|basic}}      | 0 +  7 + (21) +  4 + 10 +  4 |
+
| {{item|Encoded Communique|basic}}      | 0 +  7 + (21) +  4 + 10 +  5 |
| {{item|Power Cell|Super Rare}}        | 2 +  3 + (14) +  6 +  9 +  3 |
+
| {{item|Power Cell|Super Rare}}        | 2 +  3 + (14) +  6 +  9 +  4 |
 
| {{item|Spices|Uncommon}}              | 5 + 14 + (38) + 28 + 32 + 16 |
 
| {{item|Spices|Uncommon}}              | 5 + 14 + (38) + 28 + 32 + 16 |
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Latest revision as of 02:31, 18 October 2019

Mission tested: Garak's Gamble Epic
By: Captain TF, Siguard, Darxide & middlehead (+1 more)
Date(s): June 2017 – Sept 2018
Runs: 126   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 160>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

18.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

16.87 — 21.48
>>
0.8
Basic Encoded Communique 47>>

Basic Encoded Communique

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

64.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Encoded Communique
within 2 standard deviations
(~95.5% confidence):

50.53 — 88.54
>>
2.7
Super Rare Power Cell ★★★★ 38>>

Super Rare Power Cell ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 980 runs or so.

79.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Power Cell ★★★★
within 2 standard deviations
(~95.5% confidence):

60.84 — 115.02
>>
3.3
Uncommon Spices ★★ 133>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

22.7Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

19.95 — 26.43
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: No Data.