Template:DropTest/He Means Well/3

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: He Means Well Epic
By: Iviv, Lunchb0x & inorlive
Date(s): July 2016
Runs: 19   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Casing ★★★★ 2>>Unable to display streak info due to insufficient sample size. 190.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

79.12 — Infinity
>>
9.5
Super Rare Expansion Module ★★★★ 2>>Unable to display streak info due to insufficient sample size. 190.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Expansion Module ★★★★
within 2 standard deviations
(~95.5% confidence):

79.12 — Infinity
>>
9.5
Rare Sensor ★★★ 6>>

Rare Sensor ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 860 runs or so.

63.3Statistical Strength: Very unreliable

Range of average cost per
Rare Sensor ★★★
within 2 standard deviations
(~95.5% confidence):

35.6 — 286.83
>>
3.2
Uncommon Furs ★★ 31>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.2 runs or so.

12.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

9.85 — 16.23
>>
0.6
Uncommon Interlink ★★ 16>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

23.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

16.63 — 41.51
>>
1.2
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.