Difference between revisions of "Template:DropTest/Highway to Hell/1"

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| cost = 16
 
| cost = 16
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = Koba44 <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
+
| by = Koba44 | by2=middlehead <!--| by2/by3/etc. = {{subst:REVISIONUSER}} (substitutes your username on save)-->
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 21 + 0
+
| runs = 21 + 10
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2019 {{--}} July 2019
 
| date = July 2019 {{--}} July 2019
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| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Sensor|4}}          |  1 + 0 |
+
| {{item|Sensor|4}}          |  1 + 1 |
| {{item|Clothing Pattern|3}} |  7 + 0 |  
+
| {{item|Clothing Pattern|3}} |  7 + 3 |  
| {{item|Database (Panel)|2}} | 29 + 0 |
+
| {{item|Database (Panel)|2}} | 29 + 16 |
| {{item|Interlink|2}}        | 28 + 0 |
+
| {{item|Interlink|2}}        | 28 + 15 |
| {{item|Power Cell|0}}      | 40 + 0 |
+
| {{item|Power Cell|0}}      | 40 + 15 |
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 22:57, 13 July 2019

Mission tested: Highway to Hell Normal
By: Koba44 & middlehead
Date(s): July 2019 – July 2019
Runs: 31   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Sensor ★★★★ 2>>Unable to display streak info due to insufficient sample size. 248.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Sensor ★★★★
within 2 standard deviations
(~95.5% confidence):

102.92 — Infinity
>>
15.5
Rare Clothing Pattern ★★★ 10>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 890,000 runs or so.

49.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

30.74 — 128.4
>>
3.1
Uncommon Database (Panel) ★★ 45>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 480 runs or so.

11Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

8.8 — 14.74
>>
0.7
Uncommon Interlink ★★ 43>>

Uncommon Interlink ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 610 runs or so.

11.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

9.15 — 15.59
>>
0.7
Basic Power Cell 55>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

9Statistical Strength: Fairly reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

7.41 — 11.52
>>
0.6
Average cost per unit assumes 5 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.