Difference between revisions of "Template:DropTest/Hot Pursuit/3"

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(20 Runs added)
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| cost = 16
 
| cost = 16
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = writerguy731 | by2 = Fubamh | by3=Siguard | by4=KaenathPryde | by5 = travis442 |by6=Crunch | by7=Terfin | by8 = bntracy | by9 = Joker41NAM | by10 = Octarolakh
+
| by = writerguy731 | by2 = Fubamh | by3=Siguard | by4=KaenathPryde | by5 = travis442 |by6=Crunch | by7=Terfin | by8 = bntracy | by9 = Joker41NAM | by10 = Octarolakh | by11 = Biolectra
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 45 + 10 + 41 + 5 + 40 + 11 + 37 + 12 + 1 + 51
+
| runs = 45 + 10 + 41 + 5 + 40 + 11 + 37 + 12 + 1 + 51 + 20
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = Jul 2016 {{--}} Jan 2018
 
| date = Jul 2016 {{--}} Jan 2018
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| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|epic}}    |  5 +  1 +  0 + 1 +  3 +  2 + 1  +  1 + 0 +  6 | 1
+
| {{item|Database (Panel)|epic}}    |  5 +  1 +  0 + 1 +  3 +  2 + 1  +  1 + 0 +  6 + 1 | 1
| {{item|Emitter Crystal|rare}}    |  5 +  2 +  6 + 0 +  7 +  1 + 6  +  0 + 0 +  6 | 1
+
| {{item|Emitter Crystal|rare}}    |  5 +  2 +  6 + 0 +  7 +  1 + 6  +  0 + 0 +  6 + 2 | 1
| {{item|Isolinear Chips|uncommon}} | 27 +  5 + 31 + 9 + 21 +  9 + 32 +  9 + 1 + 32 | 1
+
| {{item|Isolinear Chips|uncommon}} | 27 +  5 + 31 + 9 + 21 +  9 + 32 +  9 + 1 + 32 + 14| 1
| {{item|Spices|common}}            | 52 + 16 + 33 + 3 + 36 +  9 + 33 + 14 + 0 + 63 | 1
+
| {{item|Spices|common}}            | 52 + 16 + 33 + 3 + 36 +  9 + 33 + 14 + 0 + 63 + 21| 1
| {{item|Database (Panel)|basic}}  | 46 +  6 + 53 + 2 + 53 + 12 + 39 + 12 + 2 + 46 | 1
+
| {{item|Database (Panel)|basic}}  | 46 +  6 + 53 + 2 + 53 + 12 + 39 + 12 + 2 + 46 + 22| 1
  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Revision as of 13:29, 26 January 2018

Mission tested: Hot Pursuit Epic
By: writerguy731, Fubamh, Siguard & KaenathPryde (+ more)
Date(s): Jul 2016 – Jan 2018
Runs: 273   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 21>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 59,000 runs or so.

208.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

145.35 — 365.6
>>
13
Rare Emitter Crystal ★★★ 35>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

124.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

93.77 — 186.54
>>
7.8
Uncommon Isolinear Chips ★★ 190>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 80 runs or so.

23Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.39 — 26.34
>>
1.4
Common Spices 280>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.6Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

14.22 — 17.28
>>
1
Basic Database (Panel) 293>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.63 — 16.45
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.