Difference between revisions of "Template:DropTest/Hot Pursuit/3"

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| cost = 16
 
| cost = 16
 
<!-- username of tester(s); also by2, by3, etc. -->
 
<!-- username of tester(s); also by2, by3, etc. -->
| by = writerguy731 | by2 = Fubamh | by3=Siguard | by4=KaenathPryde | by5 = travis442 |by6=Crunch | by7=Terfin | by8 = bntracy | by9 = Joker41NAM | by10 = Octarolakh | by11 = Biolectra | by12=Middlehead
+
| by = writerguy731 | by2 = Fubamh | by3=Siguard | by4=KaenathPryde | by5 = travis442 |by6=Crunch | by7=Terfin | by8 = bntracy | by9 = Joker41NAM | by10 = Octarolakh | by11 = Biolectra | by12=middlehead
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = 45 + 10 + 41 + 5 + 40 + 11 + 37 + 12 + 1 + 51 + 20 + 20
+
| runs = 45 + 10 + 41 + 5 + 40 + 11 + 37 + 12 + 1 + 51 + 20 + 50
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
| date = Jul 2016 {{--}} Apr 2018
+
| date = Jul 2016 {{--}} Feb 2020
 
<!--//
 
<!--//
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
Note: Do not list alphabetically. Please read Template:DropTest documentation and guidelines before using.  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
| item (use Template:Item) | total amount obtained | quantity obtainable per reward node (defaults to 1)  
 
//-->
 
//-->
| {{item|Database (Panel)|epic}}    |  5 +  1 +  0 + 1 +  3 +  2 + 1  +  1 + 0 +  6 +  1 +  1 | 1
+
| {{item|Database (Panel)|epic}}    |  5 +  1 +  0 + 1 +  3 +  2 + 1  +  1 + 0 +  6 +  1 +  3 | 1
| {{item|Emitter Crystal|rare}}    |  5 +  2 +  6 + 0 +  7 +  1 + 6  +  0 + 0 +  6 +  2 +  1 | 1
+
| {{item|Emitter Crystal|rare}}    |  5 +  2 +  6 + 0 +  7 +  1 + 6  +  0 + 0 +  6 +  2 +  5 | 1
| {{item|Isolinear Chips|uncommon}} | 27 +  5 + 31 + 9 + 21 +  9 + 32 +  9 + 1 + 32 + 14 + 16 | 1
+
| {{item|Isolinear Chips|uncommon}} | 27 +  5 + 31 + 9 + 21 +  9 + 32 +  9 + 1 + 32 + 14 + 34 | 1
| {{item|Spices|common}}            | 52 + 16 + 33 + 3 + 36 +  9 + 33 + 14 + 0 + 63 + 21 + 21 | 1
+
| {{item|Spices|common}}            | 52 + 16 + 33 + 3 + 36 +  9 + 33 + 14 + 0 + 63 + 21 + 53 | 1
| {{item|Database (Panel)|basic}}  | 46 +  6 + 53 + 2 + 53 + 12 + 39 + 12 + 2 + 46 + 22 + 21 | 1
+
| {{item|Database (Panel)|basic}}  | 46 +  6 + 53 + 2 + 53 + 12 + 39 + 12 + 2 + 46 + 22 + 55 | 1
  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Latest revision as of 14:58, 8 February 2020

Mission tested: Hot Pursuit Epic
By: writerguy731, Fubamh, Siguard & KaenathPryde (+ more)
Date(s): Jul 2016 – Feb 2020
Runs: 323   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 24>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 66,000 runs or so.

215.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

153.44 — 360.92
>>
13.5
Rare Emitter Crystal ★★★ 40>>

Rare Emitter Crystal ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 37 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 36 runs.

Also, a run dropping only this item is expected
per 14,000 runs or so.

129.2Statistical Strength: Fairly reliable

Range of average cost per
Rare Emitter Crystal ★★★
within 2 standard deviations
(~95.5% confidence):

98.64 — 187.19
>>
8.1
Uncommon Isolinear Chips ★★ 224>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 81 runs or so.

23.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

20.65 — 26.14
>>
1.4
Common Spices 333>>

Common Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Common Spices
within 2 standard deviations
(~95.5% confidence):

14.25 — 17.03
>>
1
Basic Database (Panel) 348>>

Basic Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

14.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

13.68 — 16.25
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.