Difference between revisions of "Template:DropTest/Into His Own Hands/3"

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| by = Tygra Dax | by2 = Koba44 | by3=R'nali  | by4=inorlive | by5=izausome
 
| by = Tygra Dax | by2 = Koba44 | by3=R'nali  | by4=inorlive | by5=izausome
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: (2+3) + 5 + 5 + (5 + 3 + 3 + 3) + 4 }}
+
| runs = {{#expr: (2+3) + 5 + 5 + (5 + 3 + 3 + 3 + 2 ) + 4 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2016
 
| date = July 2016
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| {{item|item name|basic}} | {{#expr: 0 + 0 + 0 + 0 }} | 2
 
| {{item|item name|basic}} | {{#expr: 0 + 0 + 0 + 0 }} | 2
 
//-->
 
//-->
| {{item|Database (Panel)|superrare}} | {{#expr: (0+0) + 1 + 0 + (1 + 1 + 0 + 1 ) + 0 }} | 1
+
| {{item|Database (Panel)|superrare}} | {{#expr: (0+0) + 1 + 0 + (1 + 1 + 0 + 1 + 0 ) + 0 }} | 1
| {{item|Isolinear Chips|superrare}} |  {{#expr: (0+0) + 0 + 1 + (0 + 0 + 0 + 0 ) + 1 }} | 1
+
| {{item|Isolinear Chips|superrare}} |  {{#expr: (0+0) + 0 + 1 + (0 + 0 + 0 + 0 + 1) + 1 }} | 1
| {{item|Incense|rare}} |              {{#expr: (1+3) + 7 + 8 + (4 + 1 + 3 + 2 ) + 8  }} | 1
+
| {{item|Incense|rare}} |              {{#expr: (1+3) + 7 + 8 + (4 + 1 + 3 + 2 + 3 ) + 8  }} | 1
| {{item|Clothing Pattern|rare}} |      {{#expr: (2+1) + 2 + 1 + (1 + 4 + 1 + 0 ) + 0 }} | 1
+
| {{item|Clothing Pattern|rare}} |      {{#expr: (2+1) + 2 + 1 + (1 + 4 + 1 + 0 + 0 ) + 0 }} | 1
| {{item|Casing|uncommon}} |            {{#expr: (3+5) + 5 + 5 +( 9 + 3 + 5 + 6 ) + 3 }} | 1
+
| {{item|Casing|uncommon}} |            {{#expr: (3+5) + 5 + 5 +( 9 + 3 + 5 + 6 + 2 ) + 3 }} | 1
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->
 
| note =  
 
| note =  

Revision as of 14:23, 6 August 2016

Mission tested: Into His Own Hands Epic
By: Tygra Dax, Koba44, R'nali & inorlive (+1 more)
Date(s): July 2016
Runs: 35   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 4>>

Super Rare Database (Panel) ★★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 18,000 runs or so.

192.5Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

96.95 — 13249.71
>>
8.8
Super Rare Isolinear Chips ★★★★ 3>>Unable to display streak info due to insufficient sample size. 256.7Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

119.74 — Infinity
>>
11.7
Rare Incense ★★★ 40>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

19.3Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

15.4 — 25.67
>>
0.9
Rare Clothing Pattern ★★★ 12>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 13 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 12 runs.

Also, a run dropping only this item is expected
per 670 runs or so.

64.2Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

41.51 — 141.33
>>
2.9
Uncommon Casing ★★ 46>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

16.7Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

13.7 — 21.52
>>
0.8
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.