Template:DropTest/Into His Own Hands/3

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Mission tested: Into His Own Hands Epic
By: Tygra Dax, Koba44, R'nali & inorlive (+1 more)
Date(s): July 2016
Runs: 30   Cost/Run: 22 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Database (Panel) ★★★★ 3>>Unable to display streak info due to insufficient sample size. 220.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Database (Panel) ★★★★
within 2 standard deviations
(~95.5% confidence):

102.72 — Infinity
>>
10
Super Rare Isolinear Chips ★★★★ 2>>Unable to display streak info due to insufficient sample size. 330.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

137.14 — Infinity
>>
15
Rare Incense ★★★ 35>>

Rare Incense ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

18.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Incense ★★★
within 2 standard deviations
(~95.5% confidence):

14.9 — 25.68
>>
0.9
Rare Clothing Pattern ★★★ 12>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

55.0Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

35.7 — 119.69
>>
2.5
Uncommon Casing ★★ 38>>

Uncommon Casing ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

17.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Casing ★★
within 2 standard deviations
(~95.5% confidence):

13.92 — 23.1
>>
0.8
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.