Difference between revisions of "Template:DropTest/Moriarty's Deadline/1"

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| by = inorlive |by2=Crunch
 
| by = inorlive |by2=Crunch
 
<!-- total number of missions completed -->
 
<!-- total number of missions completed -->
| runs = {{#expr: 5 + 2 + 0 + 0 }}
+
| runs = {{#expr: (5 + 5) + 2 + 0 + 0 }}
 
<!-- Date or date range of test. Just month and year. -->
 
<!-- Date or date range of test. Just month and year. -->
 
| date = July 2016
 
| date = July 2016
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//-->
 
//-->
  
| {{item|Communicator (TOS)|basic}}    | {{#expr: 3 + 1 + 0 + 0 }} | 1
+
| {{item|Communicator (TOS)|basic}}    | {{#expr: (3 + 1) + 1 + 0 + 0 }} | 1
| {{item|Power Cell|uncommon}}        | {{#expr: 2 + 2 + 0 + 0 }} | 1
+
| {{item|Power Cell|uncommon}}        | {{#expr: (2 + 1) + 2 + 0 + 0 }} | 1
| {{item|Replicator Ration| uncommon}} | {{#expr: 4 + 1 + 0 + 0 }} | 1
+
| {{item|Replicator Ration| uncommon}} | {{#expr: (4 + 4) + 1 + 0 + 0 }} | 1
| {{item|Subprocessor|common}}        | {{#expr: 6 + 2 + 0 + 0 }} | 1
+
| {{item|Subprocessor|common}}        | {{#expr: (6 + 9) + 2 + 0 + 0 }} | 1
  
 
<!-- any remarks you want to add below the table -->
 
<!-- any remarks you want to add below the table -->

Revision as of 18:40, 25 July 2016

Mission tested: Moriarty's Deadline Normal
By: inorlive & Crunch
Date(s): July 2016
Runs: 12   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (TOS) 5>>

Basic Communicator (TOS)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

24.0Statistical Strength: Nearly useless

Range of average cost per
Basic Communicator (TOS)
within 2 standard deviations
(~95.5% confidence):

13.03 — 151.67
>>
2.4
Uncommon Power Cell ★★ 5>>

Uncommon Power Cell ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 370 runs or so.

24.0Statistical Strength: Nearly useless

Range of average cost per
Uncommon Power Cell ★★
within 2 standard deviations
(~95.5% confidence):

13.03 — 151.67
>>
2.4
Uncommon Replicator Ration ★★ 9>>

Uncommon Replicator Ration ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

13.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Replicator Ration ★★
within 2 standard deviations
(~95.5% confidence):

8.41 — 32.17
>>
1.3
Common Subprocessor 17>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.5 runs or so.

7.1Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.2 — 10.98
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.